Home Artists Posts Import Register

Content

Hi guys,

This week has been rather rough and I've been having trouble progressing with the writing. It's been hard to focus and sort out all the complex variations in any given scene but, most of all, it's the pressure of development that's being hard to handle. I would've liked to be done with the update by now, and the longer I take to release it, the harder the pressure gets; deling with long development cycles can really wear you down, especially when there's so much moving pieces and interconnected tasks to take care of. Thankfully I have help with the art and coding, but managing and coordinating people is not that easy and it's not something I have a knack for.

Not everything is bad news though; I've continued to work in the art and that's almost done. We've been also working in implementing a text messaging screen, since the display method that I had been using so far felt really lackluster. We have the screen working, now we have to implement it. I think it will add a lot to the immersion and overall presentation of the game.

Also, the 3 new backgrounds are done, and I'll add a fourth one, so quite a few new places to visit in this chapter. Any guesses?

Regarding the writing, I have left 3 major lewd scenes to write. Once I manage to push through those, I'll need to ensamble the chapter together, make sure everything works and then it'll be ready, so hopefully the release isn't far away. I really need to get this chapter out.

I understand if some of you are disappointed, and I thank the ones who keep supporting the development patiently. Status reports aren't coming out as consistently as they should, but I struggle to write them when I can't share good news, and I'm trying to save my mental energy to focus on the game itself. However, I'm happy that I can start showing some of the work that's been going on for the past few months. Again, thank you so much for your backing of this project, and I'll try to publish a chapter that keeps elevating the experience, even if I'm struggling more than I'd like to do it. My promise is to not disappoint you, and that's what I'm working towards. 



Files

Comments

Trashloot (Max)

When Publishers rush their devs we get bad Tripple A games and worn out devs. The beautiful thing about Patreon, Kickstartet and Indie is the fact that you can take your time to make the game in a pace which works for you. Happy devs make good games. Take your time and enjoy making the game :D. We can wait.

Anonymous

hello, we are looking forward to the new episode. We would appreciate it if you could inform us when it will be released.