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I guess you have many questions about what Our Red String will be like. And I guess you won't be surprised and happy to hear if I tell you it will be similar to Good Girl Gone Bad.

What I love about writing visual novels is the potential to give the player the power of affecting the outcome of the story and the evolution of it's characters. That was the main point I built my first game around, and it will be the same for the second. But with a new perspective.

GGGB  was my first dive into this creative genre and I wanted to squeeze everything I could out of it, exploring as many of the branches and options that were possible. That's why Ashley could be a good, sweet girl, a drug-dealing thug, a nasty, cheating girl, a full blown bimbo or anything in between. The possibilities were plentiful and so diverse, but that meant that Ashley as a character suffered, and so did the story and her interaction with the other characters. Her personality and development were spread too thin over radically different branches. I don't know if I'm conveying my feelings about this...  

What I'm trying to say is that I want to be more focused with Our Red String. I believe GGGB was good because all of the choices, but also because of it's characters. After all, choices are only entertaining if you care about their effects, and to that effect, you need to care about the characters. And this is my main focus this time, creating cool, fleshed out and interesting characters that can produce fun and very engaging scenarios and choices for you to make and watch sexy mayhem (or not) ensue.

I hope to make a good job so you can really enjoy what's about to come.

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Comments

Julian Harper

The choices and variation in the story was what made GGGB so good and unique in my eyes, but I get what you mean by having so many variations of Ash. But I don’t think it detracted from the game or made Ash less of a character.

Anonymous

I understand the point about wanting to be more focused. While variation is a worthy goal, in practice it becomes difficult to keep control over all the different parts while still trying to keep a balanced game. Really excited for the next project and what it will bring with it.

Evakiss

I you think it didn't detract from her as a character imagine what I will be able to do with the new characters when I'm more focused! ;)

Evakiss

The thing with variation is you can't go deep into things. There was a lot I could've done with the thug route, for example, but I couldn't because I had to develop others completely different. I could've written a more deep and thrilling drama, with a war with a rival gang, problems with the cops, ash getting into more and more trouble as she became more violent and depraved... But instead of writing branching paths for what could happen with all these possibilities I had to write one where she became a bimbo pornstar. Don't get me wrong, I love creating this kind of wildly diverging choice options (that was the point of GGGB to begin with) but I've seen a lot of missed opportunities while I wrote along Ashley's story. That's why now I want to make things more focused and make the choices deep, affecting a core story and characters in more profound, entangled ways. Though I love crazy variations and possibilities and I'm sure I'll end up with a whole lot of wildly diverging branches anyways, lol