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DOWNLOADS REMOVED BECAUSE THIS IS AN OBSOLETE VERSION.


v0.03 is another emergency patch for non-english locales. The fix in v0.02 unveiled another issue that still prevented installation for specific locales. This update also has a few Quality of Life improvements and tweaks. It will also be the last update before I can focus solely on WorldBuilder bugs and start adding some of the extra tools back in.

v0.03 Change Log

  • Fixed installer for locales with special characters in string data.
  • The Settings button on the WorldBuilder Toolbar now brings up the CAW credits. Later on, this will open a menu that includes the credits button as I start adding those tools back in.
  • The installer will no longer appear to hang indefinitely. If there's an error during the install, it will now tell you so and point you to my discord for help.
  • Fixed an issue with the Preset Catalog buttons causing players to travel or save the game. A future patch will re-enable the Preset catalog menu, hopefully v0.04
  • Fixed WorldBuilder for Henford-On-Bagley, you will now be able to place objects anywhere in the world as you could with the rest of the template worlds.
  • The installer will only run once per version. If you happen to delete the mod and need to reinstall the same version, you can do so by running the cheat command "tm.caw.reinstall" - again, make sure you do this with a fresh copy of the mod.

Delete the entire "tmex-Create-A-World" folder first, then replace with the new one.

=========ORIGINAL RELEASE TEXT=========

Hey everyone! The time is here. 😊Project Raven is no more, Create-A-World is officially here, and today is the first of many releases.

Before you run immediately to the download button, please do us both a favor and take a few minutes to read over my guidelines below, and the current concerns with CAW. This is an alpha, so bugs are to be expected. Please report them when you find them, preferably through my discord server.

How this is going to work:

I've thought over this release and have decided to do a roll out of the current features over a short timeframe. Currently the WorldBuilder features you've seen can be used, but the export is not enabled and some of the extra tools like Pack Requirements and Weather controls are locked out for now. I'm doing this for two reasons. 1. This will help me isolate any bugs instead of getting a flood of them from a single release. 2. I need to get a sense of how smoothly CAW updates will go, and these roll outs are a perfect way to do that.

What to expect currently:

You'll place the single mod folder directly into your Mods folder, as you usually do with my other mods. Do not modify or reorganize the files inside. Make sure script mods and mods are both enabled in your gameplay options. If they weren't, turn them on and restart.

You'll load a household and you should receive an installation wizard pop-up. Follow the steps and you'll restart the game once. After restarting, you should find your world selection screen has new sections.

While I typically do my best to avoid any major bugs, you should be using saves you don't care about since this is early alpha and I can't guarantee your saves will be fine. This is a large mod with lots of moving parts so better safe than sorry.

Each save also serves as your "work-in-progress". You can work on multiple template worlds but to use the same template for multiple worlds, you should start a new save.

You will load a household on a lot in the template world you'd like, and you should find an extra button in the top right, with a wrench and hammer in front of a globe. That is the worldbuilder mode. Click it to enter worldbuilder. Below is a quick cheatsheet on how to use worldbuilder, but I will be working on a quick video as well later today. Patrons will receive an e-mail when this post has been updated with the video.

Any worldbuilder work you do now will still be available for exporting as I roll out the next release. To save your work in the meantime, all you have to do is save the game.

What to expect over the next few days:

I will be rapidly rolling out additional features, mixed in with any necessary bug fixes based on your feedback as alpha participants. Please be sure to let me know of any issues. If there's any showstopping bugs, I'll be working later tonight to get those fixed ASAP.

After the extra tools and exporter have all been rolled out, I will be releasing a proper gameplay trailer covering everything in detail. Start building now and when the update hits, you can grab it and export it to the world file to share.

I will also be bringing TS4CAW.com online in the coming weeks to serve as the official exchange for World files.

The UI is currently in English but my translation team will be working on the languages shortly. The download will be updated as languages become available.
Again, if you have any problems or questions about CAW, please reach out on my discord server. It's the easiest way to reach me and for me to track any bugs.

Concerns

1. Workflows might not be the best. The players know what works for building better than I do. If something is a hassle or counter-intuitive, it may be changed as we go.

2. On occasion I've seen the install wizard pop up when CAW is already installed. It's a bug I'm aware of but am still tracking down.

3. Gameplay - Keep in mind the template worlds aren't meant for gameplay, they're meant for building. Once I've enabled the exporter you'll be able to package it as a world for playing in.

4. Compatibility is non-priority at the moment. I can't guarantee compatibility with any other mods for now so if you're having issues, try with only CAW installed.

5. Apartment worlds are complex, and that's a focus for later on in the alpha. For now I would be very weary when attempting to build near apartments. I'd recommend trying out regular worlds for now.
6. Turn on Organized Debug in the Better BuildBuy filter panel for the best experience. I'm not sure how I want to handle BBB integration in conjuction with the CAW objects, but this doesn't feel smooth to me so I will likely be changing this in later releases.

7. Uninstalling - if you need to uninstall the mod and delete it, some files may be left behind. If this happens, running an origin game repair will get your game back to default.
8. MAC users - I did what I could to avoid any platform specific bugs, but I don't have a Mac to test with, so please do let me know asap if you're unable to load up the template worlds and WorldBuilder.
9. "Woah, that's a big download!" - Yes it's kind of hefty, but the majority of it are files that are only loaded and used on demand, the actual mod being loaded into your game is much much smaller (about 50mb in total). No worries.

How to use WorldBuilder:

Again, I know these might seem confusing when written so there will be a video very soon. I had intended to have the video already but had more meetings today than I had bargained for. Check back for it.
You can select an object from the buildbuy catalog and then click anywhere in the world to place it instantly. There are special dropdowns for CAW objects, but you can switch to regular buildbuy filters as well. The toolbar at the top has a double square icon. If that's highlighted, group selection is on and you'll be able to click multiple objects at once.

For adjustments, you can use WASD on your keyboard.
W,A,S,D = Moves object incrementally
E = Elevates object
Q = De-elevates object
R = Switch to rotation (WASD and EQ control the 3 axes of rotation).
O = Perimeter Tool
P = Preset Tool
- = Scale Down
+ = Scale Up
0 = Resets Scale (or rotation in Rotate mode)

Shift = Hold for Smaller increments
Ctrl = Hold for Larger increments
DEL = Deletes activated objects
Space = deselect all activated objects


The Preset Tool can be used to select an area on the ground, and fill it with objects from the original world. This is useful if you only want to modify parts of the world.

Note: You can hold your keys down and the object will move smoothly. Just keep in mind if your computer is older, it might not be able to move that quickly. In that case you should use single presses.

Installation

Open the zip below (do not unzip, just click to open it)

There will be a "tmex-Create-A-World" folder inside.
Drag that folder to your mods folder (no subfolders!) and that's it.
Make sure script mods are on in game.

Thanks everyone! Stay tuned for updates. 🧡

Files

The Sims 4 Create-A-World Reveal Trailer (Project Raven)

**Flash Warning** Two sections came out harsher than I had intended. As a courtesy, you can watch this version without the flashes: https://youtu.be/Nrq5rtaeMQ0 Over two years of research and development, I can confidently announce what I've been working on under the codename Project Raven. Create-A-World (CAW) is coming to TS4 😊 Thanks everyone for the constant support over these years and for your patience. Love all of you 🧡🧡🧡 Build Contributions: toebonetwinkie - Magnolia Starbucks Café @MyloFarmer - Floating Terrarium Cube @SatiSimBuilds - Undisclosed Builds CC Contributions: @BrazenLotus - Gran Plomada Sign & Monument

Comments

Anonymous

There is not a download link for me :/

Reyn Ruch

Same, I wasn't sure because it's hard sometimes for me to find download links on patreon.

Anonymous

I downloaded it but I don't get a prompt when I load a household. Is there another mirror that is still coming or is this one all the files we need?

Anonymous

i had the same exact problem. i added the mod directly to my mod folder without unzipping it. script mods are enabled before download and regular mods are enabled. i opened an existing household and created a new one in case that was the problem. no prompt has pulled up. ive restarted the game multiple times and even deleted the file and redownloaded it as well

Tim

Installation has taken over 45 min. Will there be a "complete" message when everything is done?

Anonymous

I didn’t quite understand the 3rd point about Gameplay, so the worlds we are able to build are actually just for a building experience and not to actually play our families in the new world? I’m so confused now haha

TwistedMexi

No, they are definitely meant for gameplay. You'll build on the template worlds, and then in the next few updates I'll enable the exporter. You'll export it to a .world file that anyone can install and use as a regular world. My point was just that I need feedback from the players to see if there's any bugs with gameplay that I might need to adjust the worlds for.

Anonymous

A little bit of a learning curve it seems. I'll fiddle around with it some more once the tutorial video is out.

Anonymous

It doesn't work :(. I follow the instructions and I can not open the 'Create a World' button. I can not click on it, it will do nothing.

TwistedMexi

Take all other mods out and try a fresh copy of CAW. If you still need help stop in discord

Anonymous

What is the mod folder? Do I create it? This is the first mod I've ever downloaded.

TwistedMexi

Hey Olivia, please stop in the discord server, linked in my post, and we'll guide you through it

Michael Raymond Brobst

I had trouble even after I uninstalled the 2 mods, so I backed up the folder and made CAW the only mod and it worked

TwistedMexi

Yep that's going to be the first recommendation right now. The only mod I know works with it right now is mccc because I was using it while developing

Anonymous

Seems to work fine for me with the gameplay mods I have installed (just thought I'd test it before I removed the mods) just removed the TOOL and Better buy mod 👍👍

Anonymous

Wait, how do I delete an object I place? Nothing will work and I accidentally placed a giant building in my tiny neighborhood lol

Anonymous

I ask bc the little hammer tool doesn’t work, it won’t select at all

ashley

can you tell me what mods you have that are working with this mod please

Anonymous

Has anyone figured out if the house lots are active yet? Like I want to place a 15x20 lot or 64x64 to mark where a house can be built. I'm not sure if it is a live feature yet but thought I'd be annoying and ask.

Tim

Nevermind! I realized this was happening because I didn't move the whole folder!

Anonymous

Doesn't work for me :( i don't see any pop up when i enter my game :( plz help

TwistedMexi

No that's not in the initial release, that will come in a template editor at a later date. This is focused on the world builder mode first.

Anonymous

Okay, hopefully this helps someone... First download the mod, second remove any other mods in your Sims 4 folder (Inside your EA folder), then place this mod into the folder and unzip it (or extract it). Then make sure your script mods are on in your game under (game options on home screen). Then start a new game. The create a world didn't let me click on it so I just clicked on Newport as my location. Then create a world menu popped up and is currently downloading for me. It is taking quite a bit of time to install in the game but it'll be worth it. Hope this helped someone atleast.

TwistedMexi

It should only take about 5 minutes max to install. If it's taking longer then stop into my discord and we'll troubleshoot

Anonymous

Hey its working for me @twistedmexi! :D , but when I go back to live mode, my mouse still selects things as if it's in build mode, moving the object around and not letting me interact with it. I cannot easily click on other sims or play in live mode.

Erich Yosueé

¿Cuánto tardó? Yo intenté ayer y pasaron 2 horas... me cansé de esperar y lo cancelé :(

Erich Yosueé

¿Ya te cargó completo?

TwistedMexi

Should only take 5 minutes, please stop in my discord and we can troubleshoot

Anonymous

I do have a question. Will we be able to make our own shell buildings to use in world or are we stuck with the ones we now have?

Anonymous

I assume we will be able to create them like cc and use them

Anonymous

How do you uninstall it?

TwistedMexi

Delete the folder and if anything remains, do a game repair in origin to reset it back to its normal state

peter piper

I just get a blank white screen when I click on a new world :(

peter piper

How do you start the New World?

peter piper

It wont let me in to discord saying my email already exists.... so frustrating

Anonymous

I was wondering, will we be able to place sky domes and backdrops in the template editor that is coming later? Some of them are very big or invisible so it's sometimes hard to place them :)

TwistedMexi

So far the plan is just to improve the in game tools for those types of objects.

Nika Alexandrov

Stupid question, but where do I install everything that's not package or t4script related? I want to get this right, and not bork such a wonderful mod as yours :)

TwistedMexi

Overthinking it, just drag the single tmex_Create-a-world folder to your mods root. Don't worry about any of the individual files

Nika Alexandrov

*Offers TwistedMexi hot cocoa and bows her head* awesome, thank you so much for this mod, I so want to craft a Vampire Diaries esque world, so the idea of building one that adds more lots, less restrictions and modifies the terrain is one I'm all for :)

Nika Alexandrov

Hmmm, I cannot seem to create a world, is there a walkthrough for it perchance? All I'm seeing is custom worlds and create a world both grayed out underneath the ones I have :(

Anonymous

Hi, does this Mod allow the ability to increase the buildable lot sizes or add more lots?

TwistedMexi

Lots are still capped to 64x64 per actual lot, only EA is capable of going beyond that limit as they'd have to update their file formats. You can modify lot sizes and move/add more lots but not at the moment. You can read more about that in the CAW FAQ: https://www.patreon.com/posts/create-world-faq-56556779

SHAE

Hey for me tool mod and better buy is included in this file ... is there a way i can remove the organized BB . Tool mod also isn't work

Anonymous

I have followed the instructions, I have removed all other mods, I have uploaded a family but I have not received the installation and it does not give me indications on the problem to enter discord

TwistedMexi

You can unchecked the organized debug but I'm going to be reworking this anyway. Caw mode will be missing items if organized debug is off. TOOL is fixed in the next version.

Anonymous

hi tmex the mod was working at first, but then I left out my game to add my other mods back in and now the worlds disappeared. could this be conflicting with another mod? i repaired my game and re-downloaded the mod. do I have to do the 50/50 method? because I have a lot of cc and mods.

TwistedMexi

When you take the mod out, you have to reinstall a fresh copy of the mod. Drag a new copy to mods and run the reinstall command in the post above. Your template worlds and their builds will remain in your save file as long as you didn't save them while the mod was removed. As a reminder, this is an alpha and you should be using unique saves for any CAW usage, don't use any important saves

Anonymous

I'll try this thank you