Release strategy for Lord Goblin (Patreon)
Content
I imagine some of you are curious about how we're releasing this game.
It's different to my other Patreon
If you're familiar with me then you probably know I've got another lewd game Patreon campaign over at www.patreon.com/bbben where I'm currently developing Pervert Action: Timelapse, and where I've previously released several other finished games.
Over there I make games by myself. Apart from voice acting and occasional small contributions, it's a one-man-band. Developing that way is very different to working with a team, and my games there are very different in a number of ways to Lord Goblin. (Although there's some similarities, too, of course.) Because of that, the release strategy will be different here.
We may change the tier levels later on
I kept prices low at the start for many reasons, but the plan is for this game to become very big with a lot of content. The game costs quite a bit of money and labour to develop and the team deserves to be paid for their efforts, I'm sure you agree, and there's been inflation since a $5 tier first became the "standard" for a 2D game.
I don't quite know what this will look like yet, mind you. If I do shuffle up the tiers I'll let people already on a tier keep their old rewards, and when I do that I might be able to make a new, lower, "tip jar" tier, too.
Steam
We are planning to release the game on Steam, most likely in early access, once we feel there's enough content in it to avoid players buying it and then giving it a thumbs down because "Waaaaagh! No content!"
Steam releases will be at a higher, one-time price level and will likely include content later than our Patreon releases.
Right now we don't plan to distribute Steam codes on Patreon. Backers here on Patreon will get a current build of the game without any kind of DRM or platform associated with it.
There will likely be some releases on other platforms - first up Itch.io, but after that I can't say right now. Steam is still the focus of our "store front" releases, while Patreon is the focus of our crowdfunding campaign.
I'll be talking more about what the actual game will include next month, but if you have any thoughts or questions about any of this, let me know in the comments below!