[Research] Game overs!
- I don’t like punishing game overs 8
- I prefer barely punishing game overs 42
- I prefer moderately punishing game overs 92
- I prefer very punishing game overs 131
- I prefer hardcore mode 71
Hey friends
I hope you are having a wonderful day
I have some news, not much, but something is something.
Due to me having to do a lot of bureaucracy I had to cancel my wisdom tooth removal surgery so I will be able to work during this week instead of just laying there suffering, yay!
Over the last few months a bunch of you have been asking for more punishing game overs, specifically on Solas City Heroes, so today I wanted to make a poll about it, not to change anything in Solas City Heroes, but rather for reference for future projects, as in, research.
My next project, which I will reveal very soon will also include a defeat and capture system, so this is an important thing to take into account.
So here are the options on what I would like our opinion
I don’t like punishing game overs
I want to respawn back at a safe area after being defeated. No capture, no fun.
I prefer barely punishing game overs
Similar to Solas City Heroes, where being defeated gets the hero captured, but upon using their special ability they can get out and continue fighting without much [real] inconvenience.
I prefer moderately punishing game overs
This would be similar to Solas City Heroes but without having all the restraint keys and clothing fixups close, so whenever you are captured you would be in a vulnerable position, either via a debuff that makes you weak (for a short period of time, like 5 minutes), or via having a bunch of restraints put on you but not getting you completely bound (hand restraints or leg restraints but not both).
I prefer very punishing game overs
This would make the chances of escaping after getting captured low, causing the player to maybe fall into the possibility of being recaptured multiple times. Something like this would include a debuff that makes you weak for a moderate amount of time (up to 15 mins), or a debuff that makes you unable to fight back, and instantly be defeated upon starting a fight (but not instantly recaptured), or having enemies put as many restraints on you as possible.
I prefer hardcore mode
This option would include that once a character is captured it cannot escape by itself, it will permanently have a bad ending based on where it was captured, so whenever you enter to play that character you would be there, without any real chance of escape (or maybe an extremely hard chance to escape, like being super stealthy and lucky). This would include an instant lose debuff, being fully bound, and having a lot of enemies patrolling.
As with all things, I probably will add some kind of options for captured settings, probably, but just in case I wanna know the overall audience tastes. And no, making all of these as options is just not viable.
Regarding the next project, I will talk soon, I’m just not having enough time to write a proper post and all of that. I’m also working on mastering lighting on Unreal so images look pretty and not burned out or crappy.
So just give me your opinion voting!
As always, extra votes count!
Have a great weekend friends
And Ill be back in a week with the new Kinky Fight Club 2 update!