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Hey friends!I hope you are having a great day!

 It’s December already! I kinda lost track of time these last weeks, I have been having a crazy life-train-work routine, and well, here we are!

Let’s talk about the objectives for the projects on December:

Kinky Fight Club:

I'm very close to finishing the “Enter the Dungeon” update. It took way more time than I expected due to a complication with adding so many new character slots. So I ended up completely remaking a part of the loading system. However! The new system (which behaves exactly like the previous one for players) can now load and edit characters if you changed the name of their file (to put them in a different slot).

(In the current version for example if you pick up “Character3” file and rename it to “Character5”, when you try to edit it in the slot 5 of the character creator, it may save with an error, storing half the information in the “Character3” file and half in the “Character5”, ruining both save files.

I also been fixing a bunch of bugs, and adding the 6 new sex moves. (which in total adds to 276 animations, including the cum animations, so that took a while) and well, you will see when the update is ready. The update will be done this month, It’s like 75% complete at this point.

(Yes, I said 6 new sex moves, instead of 5, because I feel guilty that is taking so long that I wanted to add one more sex move)

Solas City Heroes

SexFight modes!
I have started working on a system for different types of Sexfight modes. You will be able to use the classic button-mashing mode, an RPG-style mode in which you press a key and you gain domination or escape over 3 seconds, and an Auto-play mode, in which when you press a key (either escape or dominate) it starts an attempt to dominate or escape automatically without you having to do anything else.

These 2 new modes are slower in gaining escape or domination, but while these modes are enabled, enemies also gain domination and reduce our escape at a much slower rate.

Weakness system!
The weaknesses are coming online! Starting on the next update when you are in a sex position of the type you are weak of, you will take more Arousal, but generate more Special!

It will also be slightly harder to escape or dominate because at the end of the night, it is your favorite type of sex positions!

New Stage & enemies
A new stage will be added: The hideout! And within those walls you will find 2 new enemies, each with their own new 4 sex animations, and a new boss, with a pesky ability to regenerate hp (while not in a grapple)!

Small rebalance
With the addition of the Sexfight-mode system, I had to rebalance a bit of the sex domniation/escape/damage values, so some enemies willl be slightly weaker, and some slightly stronger, however the difference is not very noticeable right now, but I changed the way enemies will scale in the future as well.

Loading Screen
The previous loading screen asset I was using had a very nasty bug that prevented the players from going back to some screens. I tried to fix it to no avail, so I got tired and deleted that system off, and got a new one. The new one seems to work a bit better, and has no bugs (so far), so yeah, one big nasty bug less!

The Cheats!
Some of you asked me about this, so this month I will be adding Cheats to SCH! I'm still figuring out the exact system I will use, but it is going to be something way better than what I did with my previous games. The cheats will be in the $20 Tier for those who really wanna support the development of this game!

Dick issues
The next update will also bring a fix to the problem with some settings and dicks not appearing when they should, or appearing when they shouldn’t. Hopefully this will be the last time I fix this.

Bug fixes
As always, I'll be trying to fix most of the bugs reported, and I'll try to optimize the game as much as possible to gain more FPS!

And that’s all for this month!

I haven’t talked about Project Nexus because I really didn’t have time to work on it at all lately, but I'm gonna do a post about this next week, and what changed and what happened in the last year, as Project Nexus was re-started almost one year ago…

But back to this month's objectives and happy thoughts!

A lot of fixes will be made this month, with some major systems being prepared for the future. I feel at this point that the foundation for Solas City Heroes is becoming very robust, and I will be able to expand on it without having to redo stuff, which makes me very happy.

Expect the update earlier this month, as I wanna take the last week of the month, (not only me, but the whole team as well) so I will try to get the update ready for around the 12-14th.

And I cannot finish this post without thanking all of you who are currently supporting the development of our projects. Your support is super appreciated and makes it possible for us to keep working in what we love! Thank you!

As always I'm happy to receive your feedback, critics ,bug reports, suggestions and shitposts on the discord channel (https://discord.com/invite/hjxwd2k)

And hey, put some pics of your heroes there, I wanna see them!

Have a great start of the month friends, and we will see soon!

Cheers!

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