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So, I thought about our options some more and I'd like to share what direction I'm feeling will probably be most optimal. It looks like Blender 3.0 will probably be released in about a Month, that's about 4 weeks (give or take) - A few of you threw out some pretty good ideas, and after much thought, I think this down time would be a great time to work on the Community Character, and then explore some Procedural Environment assets I've been wanting to look into. The community character would come first, this would be a completely Anime Shaded Male character that would be free for our community to download and use for whatever project they want. I think this would accomplish 3 important things:

1- It would be a great free example for anyone learning the Style we've just finished teaching to learn from and study. 2- It would help programmers who would like to quickly practice game development without needing to make, rig, animate, their own character. And, 3- It would be one of the first completed Guilty Gear Shaded Anime assets available in the market that include props like guns and knives. A lot of comments from the last video highlighted that there is clearly a void, and so I figure maybe we should just start to fill it lol -

Anyway, those are where my thoughts are going so far. The next video will be ready as soon as I've gathered everything into a nice cohesive plan. So, I'll keep you posted, and see ya around-!!

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Anonymous

I agree 100%. This is fantastic! At the last moment before release, there have been numerous changes to the Blende UI which makes insta-outdated tutorials.

RoyalSkies

Yeah, I'm definitely with you on that one, so we'll be productive in another field while we're waiting :)