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Thank you to everyone for voting in the last poll - Looks like retopo is something that I'll be going over before we close the series this month. As many of you know, I've been steadily training and practicing my Sculpting abilities in order to become a professional level character modeler. So, much of my sculpting workflow is based in zBrush and deals with getting models from zBrush to Blender - However, most of our Community is in Blender, so I've been trying to find equivalents to my zBrush workflow in Blender for the rest of everyone - And, Luckily, you guys have shared some pretty good info with me, and what I have found is "nearly" identical, so I'm going to try and incorporate the Blender Equivalent addon into the tutorial (Though, I'm still going to keep it very surface level and general) - Since, retopology really needs to be it's own series lol 

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