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Well, I finally finished my 2nd sculpt - I'm honestly still taking a bit to get used to sculpting. It's a very VERY different experience from low-poly modeling lol. But, I DO feel like I am slowly making improvements to my technique.

One of the biggest feedback a lot of you guys left was he had no depth perception with 1 eye lol. So........ I gave him 3 eyes!!! - He's got 1 main eye for sniping. The left eye is thermal vision, the right eye is x-ray - He can also see through the scope on his gun without needing to physically look through it.

I doubled the spines on his back, and am pretty content having them be radar jamming and cloaking organs - The giant talons on his feet let him climb or hang from walls and ceilings while sniping, and his left hand further allows him to grab or hang  onto terrain.

I think he'll look pretty cool once he's textured and animated. No idea what his voice/sound FX are though, definitely leave comments if you have ideas for that :)

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Comments

Anonymous

Sound effects should just be the projectile and screams of the dying; make it a silent killer, The Infection being silent and unreasoning seems more menacing IMO

Anonymous

P.S.S. ZBRUSH 2021.6.6 UPDATE - VDM Brushes have been updated to work with Sculptris Pro.