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So, I've been transferring old files to our new machine, and I've downloaded just about everything I believe we are going to need for the future to it including Unreal engine, and Houdini. The only thing left to put on it is zBrush, which I'll have to wait till next month to afford, and substance painter, which I've purchased, but can't download till January next year lol  But, I'm really excited about the prospect of going from poly-modeling low/mid characters to sculpting hi-def characters :)))

So far in this month, the channel has been a lot more active than I've ever seen it before. And, I was wondering how that's affected you guys. Next year, would you like to see us focus on more Character creation/modeling, or Character animation??

They're very very different fields, so I'm wondering which one most of you would like to see us do more??

Comments

Anonymous

I was vote 14 for character design/creation. Was a very hard choice, but I chose it because design and creation has been a huge bottleneck for me that I'd love to learn in better detail - especially having good topology that works with deforms. There aren't very many good resources for this online, and the one supposedly REALLY good one from around 5+ years ago has been taken down and excluded from the Wayback Machine. I figure this really isn't your thing, though, from watching your video on topology. If this isn't something YOU are interested in doing or learning, I'd much rather you do what you want. Everything on your channel has been so helpful, especially to problems that I didn't even know I had, or would definitely have down the line. I trust that whatever you do, it will be amazing. Haven't been disappointed yet. Love and appreciate your content so much. Thank you.

Anonymous

"and substance painter, which I've purchased, but can't download till January next year lol". PSA - If you download now, it installs 2020 to mess around, if you pre-purchased 2021.

RoyalSkies

Thank you- I had no idea! That's very good to know, and may come in handy -