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Now that you have officially accepted The Challenge of learning 3D in Blender, I will do my very BEST to help you determine what kind of of poly level will help your project the most!!!

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HIGH vs MID vs LOW Poly Modeling (Which One is for you?!)

Now that you have officially accepted The Challenge of learning 3D in Blender, I will do my very BEST to help you determine what kind of of poly level will help your project the most!!! If you enjoyed this video, I have a small 1$ Patreon perk available for anyone who would like to help us save up for Facial Motion Capture :) Once we have it, I'll teach everyone how to use it! https://www.patreon.com/RoyalSkies Twitter at: https://twitter.com/TheRoyalSkies Free Rigged Blender Female Base Model: https://www.theroyalskies.com/royal-resources Rigging & Animation SPEED Tutorials: https://www.youtube.com/watch?v=6Km2COZGYA0&list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ&index=3&t=0s If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :) https://store.steampowered.com/app/652890/Vanguard_Knights/ As always, thank you so much for watching, please have a fantastic day, and see you around! - Royal Skies - ------------------------------- I make no claim over the following footage as it belongs to their corresponding content creators and can be found below: Blender Guru: https://www.youtube.com/watch?v=aZ5ungDgFNc&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U&index=10&ab_channel=BlenderGuru Chao Dong: https://www.youtube.com/watch?v=xQBC6ryi9gQ&ab_channel=FlippedNormals visMedia: https://www.youtube.com/watch?v=rxdKjmiAQOE&ab_channel=vizmedia Indie James: https://www.youtube.com/watch?v=HtP7Ht9axa4&ab_channel=IndieJames Mystical Gaming: https://www.youtube.com/watch?v=HWFrLL8JVhw&ab_channel=MysticalGaming Call of Duty: https://www.youtube.com/watch?v=aTS9n_m7TW0&ab_channel=CallofDuty Seahawk0027: https://www.youtube.com/watch?v=7OMl6LFqBdk&ab_channel=Seahawk0027 packAttack04082: https://www.youtube.com/watch?v=vT3AaQ77ges&ab_channel=packattack04082 Nintendo Movies: https://www.youtube.com/watch?v=NNmJyWPpClo&ab_channel=NintendoMovies Red Dragon Games: https://www.youtube.com/watch?v=Kdx0ysbkfOA&ab_channel=RedDragonGames Grant Abbitt: https://www.youtube.com/watch?v=dKG2lcHQfTo&ab_channel=GrantAbbitt IGN: https://www.youtube.com/watch?v=lQLIwauAVNU&ab_channel=IGN Deivistik: https://www.youtube.com/watch?v=y4xGqTk_h5s&ab_channel=deivistik https://www.youtube.com/watch?v=fvbXiOvWFp0&ab_channel=deivistik MythicTyrant: https://www.youtube.com/watch?v=lHc1ZXcNVOI&ab_channel=MythicTyrant Izuniy: https://www.youtube.com/watch?v=a-mE7fhkzao&ab_channel=lzuniy U Media: https://www.youtube.com/watch?v=RYVOGcFaOQQ&ab_channel=UMEDIA Hazard Game Studios: https://www.youtube.com/watch?v=CiQWaQozFlM&ab_channel=HazardGameStudios World of Longplays: https://www.youtube.com/watch?v=BOUMiEbkZUM&ab_channel=WorldofLongplays Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

Comments

Anonymous

My own two cents is that a bias towards Mid-Poly modeling will give the modeler the basics for understanding how to up or reduce polys depending on project need. High Poly, when designing or prototyping for the final rig, is just way too computing intensive. You can spend the better part of your life waiting for your computer to do renders. On the flip side, Low Poly renders super quick but it doesn't give you a lot to work with to explore imaginative expression. So the happy medium, for me at least, is to play in the Mid Poly sandbox and decide from its results which way the modeling needs to swing to meet final expectations.

RoyalSkies

I have more or less the same opinion when it comes to not spending the majority of your life waiting for render on high poly lol. If I had to add to that, I've heard from some beginners say that high poly is much easier for them because the goal is very clear. I've also heard from some beginners that high poly is harder because the goal is so clear, you always see how far away you are from it, and it can be very discouraging. Personally, I fall into the camp of feeling like mid-poly is the most comfortable sweet-spot between manageable and looking good. But, I can see the perspective from the other sides too - It really depends on the how the person views certain challenges -