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Alright! Time for a progress report! Things are mostly going pretty well, thankfully, so let's just dive right in.

Left Hand Magic

Arianna's weekday content for week 6 is entirely done now, as far as rendering goes, at least. As you can see from the teaser images, I've moved onto Talia and have already finished her Day 1. Day 2 should have been done later today, but the first animation ended up having some glitchy movement I wasn't happy with, so it's currently rerunning with a few tweaks. That means I'll likely finish Day 2 tomorrow. I'm planning on pushing through Day 3, then stopping rendering for new content. I have some upcoming medical appointments (following up on the issues I had earlier this year, I've been bounced around to various doctors for the last 3 months -_-) so I'm being a bit conservative on how much I think I can get done.

If I end up having the time for more rendering despite those appointments, I'll use the extra time to start cleaning up old animations I'm unhappy with. I actually think there's a good chance of at least redoing the Scavenger Hunt spanking animations (which are horrid). I'd actually already redone them previously...but rushed a bit too much and fucked up the physics when I did it -_-. The result was an entirely different flavor of stupid looking, and I ended up scrapping them. Still, the redos were closer to right, so I have a good place to start.

Anyway, one way or another, we'll be getting three days of Arianna content and three days of Talia content, for a total of 11 animations between them. Originally, I'd intended to push through for Day 4 of Talia's route, but that was before I ended up scheduling back-to-back appointments on the 20th and 21st. Both of which are likely to wreck their whole respective days -_-. I'm fairly hopeful I'll be able to redo those spanking animations, though. Which would bring the total back up to the original target of 13, albeit with two of them being the redos. Considering the last 3 updates have only been 9 animations, and at least one of Arianna's days is almost as involved as Weekend Events, I'm saying this has been a successful test of the adjustments I've made. Assuming nothing goes horrifically wrong, of course.

Dungeon Town Short Story

I've gotten a solid start on this, and I'm intending to push through most or all of the rest of it tonight. Depending on how well it goes, it might be out on the 20th...assuming I'm not mid panic-attack from the appointment I have that day. That's...not going to be a fun one. There's a reason the one on the 21st is with my primary care to see if they'll put me on anti-anxiety med for a few months -_-. News for everything involving those issues has been...not good. Regardless, unless I completely melt down and lose time to putting myself back together, the latest the short should be out is either the 21st or 22nd.

The Virtual Trap (Part 8)

So, previously, I kept calling this part 7, only to realize it's actually Part 8 -_-. Sorry for any confusion that caused. Regardless, I'm actually pleasantly ahead of the game on this one. I finished the last of the renders for it (16 new ones, plus a couple of repeats) early this morning. The other thing I'm planning for tonight, aside from work on the Dungeon Town short, is to clean up the renders for this. I probably won't actually work on the writing until the 22nd, though, with everything else I have on my plate. As such, VT 8 is roughly targeted for release on the 24th, which is my usual aim point for the MMS anyway. Results may vary, but I'm not particularly worried about it getting done.

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That's all for now, folks! With any luck the short story will be up within a couple of days.  

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Comments

noraleit

Wishing you the best with your appointments! don't push yourself too hard, take care of yourself first

Dereo

Thanks for keeping us updated as always! Wishing well with the appointments, make sure you take care!