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Hey everyone,
it's finally time for the new Beta Patch release of BMO TV. I know it's been a while but I hope that when you read the changelog you'll realize how big a task this update was. It's massive, but it's possible that a lot of that may not seem like that much to you. Anyways, I've talked about a lot of this on Discord over the past weeks so I'll keep it short here.

Get your downloads here (as always):

rel.pink/bmotv


Here's the full new changelog for v0.6.1:

  • Slime TF (most complex tf we've had yet on a technical level)
  • Monstergirl Logic & Goo Girl NPC (This is a completely new gameplay loop, you may not see all of it yet)
  • added Himari Expressions Graphics
  • reworked almost all Himari Dialogs to show fitting Expressions (let me know if some are missing or not working correctly)
  • added sound effects to some Himari Expressions
  • Succubus TF completely reworked with more graphics and player choices
  • completely reworked sex mini game (first iteration, still some features missing, more next patch)
  • added sex mini game to several sex scenes (all would have been too much work)
  • ability to skip and roll a dice to check success for new sex mini game
  • added sex scenes for all NPCs when they have been transformed with DUM+ and/or HEAT+
  • added a caravan to the garden after Abigail gets forced to live in one
  • Second Abigail Room (Caravan) in World and for Ally Night Events
  • finally fixed the Thoughts UI not working correctly
  • new room environment audio system (experimental for now but will get fleshes out over the next few months.)
  • some new background audio design added in several spots (will also be more over the next few months)
  • doubled number of save slots available
  • Searchfield for Savegames (not very performant but it works)
  • Popularity Gain Difficulty Slider
  • Clothes Popularity Loss Difficulty Slider
  • added the new Femdemic hairstyles in the Ally route
  • fixed Pool Filter Look option missing
  • asking Allies for help with high-up items when the ladder doesn't fit
  • Unity Engine Upgrade
  • tried to implement Unity Cloud Build (but failed so far)
  • switched ALL asset loading to Addressables (I had to rewrite all scripts that load any media, no idea what the optimization effect of this will be but the game is buildable again, which it wasn't before because it needed over 30GB of RAM to do so)

Also, please be aware that the new way to load all assets means that we have a loading screen and that there have been reports of people getting error messages during loading that somehow are related to a too long folder path on Windows? It's weird, but please make sure to rename your folder and possibly move it up the hierarchy so the game can load normally.

Anyways... I'm off to my yearly vacation now. I'm flying to Mexico this Saturday and I'll spend a week in Mexico City, Oaxaca and Cancun each. Then I'll be back to work fully refreshed Mid November. But as always, I have prepared some treats for you while I'm gone. So keep your eyes open for those very soon.

Best,
Rel

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Comments

unimportant

Not sure what I´m doing wrong, but I don´t get "all Allies" no matter what I try.... what am I doing wrong? I do have all four allies (Bambi, Himari, Katy and Marco).

John Malcom

sorry for posting this since you are on vacation, but When starting a new game and going from character customizstion to the next part of the process the game keeps crashing, i'm not sur why

Mezia

Hey possibly time to update the walkthough

relattic

Will not be updated. The hourglass/ memory fragment in the game already contains all the important branching infos.