Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Hey everyone,

it's time again for telling you about v0.4.6, which is coming very soon. First thing I have to say is, that I'm not as deep into the programming as I was the last time. Release is in two weeks, and I'm really far behind on stuff. It's also related to all of the artists not being done with the commissions at the same time. But I did get a lot of assurances that Mid May should work out... we'll see.

Anyways, let's take a look at what's new in v0.4.6 around the middle of the month. As mentioned in the latest poll, this patch is about providing new content for the main story instead of the branches. When thinking about the main story, I'm not thinking about disqualifying the other contestants, but about more stuff with Erica, and new events happening when you make the other contestants your allies. And it's also about general quality improvement.

1. Audio-Visual Upgrades

For me personally, the coolest things in this patch are the new audiovisual features. I made a tv show intro with stock video and it's fully narrated by a voice actress. There's also new music, and the attacks have a whole new style with a new spirale video, effects and also voices in the background. In general, there's new music in several places.
These things are already almost done, and ready for release.

2. Latex Story

You've been asking for more Erica content, and you will get it. The main new TF-content for this patch will be a new latex compulsion, that will make the player want to wear more latex clothes. This will also completely replace Erica Game Overs from not doing her tasks. That was some BS, that needed to be removed. So now, you'll instead get some fun new outfits. Not all of them are implemented yet though. I literally got the last batch of graphics an hour before sending out this post, so I quickly added the masks to the above gif, but you can expect a more complete latex suit. As you can see in the screenshot though, the underlying system for mood and compulsions is working. 

3. New Ally Content

I have planned out a lot of new ally character events for ally characters. Most are for Himari, but I might also get around to do some for Abigail as well. I haven't started on the actual dialogs for those yet, but the base programming for an additional character affection bar is done. I have done some research on gameplay systems more like dating sims for this and we'll see how this goes. This will be the first iteration of this new system, so I don't want to implement too many events, so that I can still change the base system over the next months, but I do want it to work. Yeah... still a lot of work to be done in the next two weeks though.

4. New End Of Week Show

A lot of you have been asking for the implementation of another end-of-week show, and I have listened. I'm still missing most of the art for what is planned, so I don't want to reveal too much, but I like the idea of this next show content.

5. New Garden Graphics

Check out this amazing new artwork for the garden I got a few days ago. I love everything about it. I got hung up on little details, like making the leaves move a bit and animating the lights at night a bit. So.... maybe that's why I haven't gotten around to writing that much yet. But I'm very happy with the result.

6. Showing Multiple Characters in Dialogs

Something that I didn't like about the game before this patch is that we could always only have one character on screen at a time, which made dialogs with multiple characters feel less dynamic. So in this patch, I have implemented a new system that'll allow us to display multiple characters at the same time. It is programmed in a way that it could potentially automatically work with all scenes that contain multiple scenes, but I won't go through all of them manually for now. Once the patch is live, I hope to get your feedback on what scenes don't work correctly yet. This is one of those changes that might not look like a big deal to you, but it will make all the difference in the long run.

There will also be a new Katelyn Graphic for the garden, but as explained above, the artists are a bit too occupied with other stuff this month and I don't have an in-progress version of it yet. I hope I will get it before release. There will probably be a lot of artworks done in the last few days before the patch this time around, which will mean that I'll have to highspeed program them in in the last few days. It sure will be a bit of a crunch to get all of it done in time, but I promise I'll try to limit myself to stay healthy.

Anyways, I hope you're as excited about the new patch as I am. After this one, we'll get to v0.5.x which will introduce the Katelyn quests and branches, and then with v0.6.x we'll focus on the main story full time. Until then, I hope that this patch will be a good addition to the foundation of the game.

Best,
Rel

Comments

Anonymous

Tellement impatient <3

Princess Narii

Currious question could we get wearable glasses that do not inhibit the vision of the player? Perhaps even make some kind of punishment where the player cant see well without them and then have like only very pink cute glasses available >///<

Andrew Kutis

Hi. Somewhat new to the game and this community. I need to know. Is there any chance of the game giving you the option to turn your character into a futanari or having some other futanari content being added in the future, or is the closest thing we are going to get to that going to be a male character with boobs?

relattic

For detailed discussions like this please join the discord server but isn‘t being a futanari the default for most of the male start run? Not sure I understand the question.

Andrew Kutis

What I mean is, can you give people the option to give the female character a working dick to go along with her... other genitalia so you don't have to start a run with a male character in order to have a dick? Also, how do I join your discord? I always just clicked something on a site to join a discord server, so I'm unsure how to join any other way. Do I just type Rel.Pink into a discord search bar and look for your server that way or what?

relattic

the link is in the main menu of the game. and no, that is not planned right now.

Andrew Kutis

I swear, after this, I will divert all my questions to discord, but when you say it's not planed right now, do you mean you'll add it in a future update, or are you not planning to add it at all? Also, can you post the discord link in a reply? I clicked the link in the game but I'm pretty sure it's never going to go anywhere because of how much RAM the game uses while it's running.

relattic

I am not at home right now so I can‘t post a link. It is currently not in my plan for the game to force the female to have male genitals since that goes against what the evil overlords want for the contestants. That does not mean it will never be possible but there is currently no plan for it. If I get a lot of feedback on this that will change but currently that‘s not the case. There is other futanari content in the game however.

Anonymous

Long term lurker. First time patreon. First time commenting. That out of the way, I DESPISE "bad ends", I adore RPGs that allow you to make decisions and the ramifications of your decisions aren't shown until the end of the game itself. DA: O, the Fallout series until the abomination know as FO: 4, etc, etc... Bad ends, to me, just seem to be lazy story telling. LET me play as a FemBot. Let me play as a Hu-Cow. Let me play all the options available to me until the end of the game. THEN tell me the consequences of my choices and actions. I absolutely refuse to indulge in the new content coming out because, according to what I gleamed from the walkthrough, they all seem to end in "bad ends", Why would I want to play anything that would cut my story short long before the end? A game like CoC allows me to play as a corrupted Hu-Cow throughout, completely addicted to Minotaur "stuff", and STILL finish the game. I don't know, bad-ends are just lazy story-telling on the part of a writer whom doesn't have the imagination, desire, or willingness to continue a story path until the very end.

relattic

Well… sorry to say this, but that‘s the basic premise of the game. But I also disagree with your argument. If there‘s no end to a path, that to me would be lazy storytelling. Games like CoC don‘t really have much plot at all really in terms of the transformations, they mostly have „lore“, and in my opinion therefor aren’t so much story games and more like Lore-games. Like... CoC is really just a world filled with events that are slightly different depending on a few stats you have. That's not a plot, that's just worldbuilding. Yes, I know there's an overarching plot, but there's not really a plot to your minotaur transformation, other than some events reacting to it. For example, I was always actively searching for finding events in the world that make you fully become something else, instead of just adding a few stats and then letting you play on. Game Stories have three main pillars: Plot, Lore, and Characters. CoC just focuses heavily on Lore and Character over Plot. That’s totally fine, but it’s just a different type of game, not better, lazy, or other such subjective opinions. To me personally, a good "story" game needs all of the story components, and a good plot needs to have twists and turns, and it needs an ending, and making the player play a transformation path to the end would only make it slower, more grindy and result in the same ending, but a few ingame weeks later. What "finishing" the game means, is totally subjective in this regard. I don't think it's cutting it short, it's just showing you the good part earlier, meaning the total immersion in the transformation. All that aside, you do know that you can escape the branches and keep your transformations though, right? So the looming end is really more like a ticking clock game design wise.

Anonymous

I whole-heartedly agree with just about, if not everything, you said about CoC. It was just an example for TF games. I'm more interested in the Dragon Age: Origins example of storytelling and how your choices upon your character and the world around you aren't revealed until the end of the game. As far as leaving the paths and still keeping the TFs in YOUR game, I didn't get that far into the Walkthrough... a fault I made before I posted. I just controlled F "bad ends," It's a bad habit I picked up from TOO many games where one picks a path they enjoy, only to find out said path leads to a, "Bad End. Game Over," event. Never allowing me to reach the end of the story. I guess I'll need to start a new game, read the walkthrough for the proper exit points, and wait for the next update. I just "dosed" everyone and moved along. Hehheh. Thanks for the thought-out response and informing me of my errors of assumption about your game. I do really enjoy this game. I don't even mind "save scrubbing," 25 times to get my desired result. Hehheh. Godspeed.