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Valve is famous for crafting games that are polished and intuitive. But that's no accident: the developer has a near-religious obsession with playtesting. Learn more, in this video.

Watch on YouTube and on Nebula 

Really appreciate your support. Will be a little quiet in June as I have a holiday and a big consulting project, but I'll be around!

Mark

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Valve's "Secret Weapon"

Valve is famous for crafting games that are polished and intuitive. But that's no accident: the developer has a near-religious obsession with playtesting. Learn more, in this video. Support GMTK on Patreon - https://www.patreon.com/GameMakersToolkit Watch ad-free on Nebula - https://nebula.tv/gmtk === Before you watch === Content warning: Blood, Combat === Sources === [1] Valve reflects on The Orange Box, ten years later | PC Gamer https://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ [2] Developer Commentary | Portal https://store.steampowered.com/app/400/Portal/ [3] Portal Beta 2005 & More 2006 Content | Logan on YouTube https://www.youtube.com/watch?v=Uo7sozG32F0 [4] Beyond the Box | 1UP Archive: https://web.archive.org/web/20110524000033/http://www.1up.com/features/beyond-the-box [5] Kim Swift - 'Our Journey From Narbacular Drop To Portal' | IGS 2007 https://www.youtube.com/watch?v=2F0SVZA9fIo [6] Narbacular Drop | Digipen Institute of Technology https://www.digipen.edu/showcase/student-games/narbacular-drop [7] Valve's Design Process for Creating Half-Life 2 | GDC 2006 https://www.gdcvault.com/play/1013237/Valve-s-Design-Process-for YouTube mirror: https://www.youtube.com/watch?v=1plhILdjuZE [8] Valve’s philosophy with User Research... | Steve Bromley https://www.stevebromley.com/blog/2011/09/01/valves-philosophy-with-user-research-in-games-habe-newell-and-mike-ambinder/ [9] The Science of Playtesting | GameSpot https://www.gamespot.com/articles/the-science-of-playtesting/1100-6323661/ [10] Opening the Valve | Eurogamer https://www.eurogamer.net/i-valve-060606 [11] Valve Is Finally Ready to Talk About Its Games Again... | The Escapist https://www.escapistmagazine.com/valve-ready-to-talk-about-its-games-again-nine-years-later/ [12] Thinking With Portals | Game Developer Magazine [PDF] https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GD_Mag_Archives/GDM_January_2008.pdf [13] 126 - Josh Weier Interview | Kiwi Talkz https://www.listennotes.com/podcasts/kiwi-talkz/126-josh-weier-interview-hRrUGebZ1w9/ [14] The Cabal: Valve's Design Process For Creating Half-Life | Game Developer Magazine Mirror: https://www.hl-inside.ru/magazines/gdm/GDM_1999-12/ [15] Handbook For New Employees | Valve [PDF] https://cdn.akamai.steamstatic.com/apps/valve/Valve_NewEmployeeHandbook.pdf [16] The 100 greatest video games of all time... | GQ https://www.gq-magazine.co.uk/article/best-video-games-all-time [17] The Final Hours Of Half-Life 2 | Gamespot https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ [18] Why Are Valve's Games So Polished? | IGN https://www.ign.com/articles/2009/03/27/gdc-09-why-are-valves-games-so-polished [19] Half-Life 2: Episode One Update Released | Steam https://store.steampowered.com/oldnews/681 [20] How fidgeting playtesters convinced Valve... | PC Gamer https://www.pcgamer.com/how-fidgeting-playtesters-convinced-valve-to-drastically-shorten-half-life-alyxs-intro/ [21] Christine Phelan - Creating a Nightmare in Half-Life: Alyx | Konsoll 2021 https://www.youtube.com/watch?v=Wf92MhRZ4i8 [22] Integrating Narrative into Game Design: A Portal Post-Mortem | GDC 2008 https://www.youtube.com/watch?v=c2YRVWZupwo [23] RPS Interview: Portal's Kim Swift and Jeep Barnett | Rock Paper Shotgun https://www.rockpapershotgun.com/rps-interview-portals-kim-swift-and-jeep-barnett [24] Meet the minds behind Half-Life 2 | PC Gamer https://www.pcgamer.com/meet-the-minds-behind-half-life-2/ [25] The Final Hours of Portal 2 | Steam https://store.steampowered.com/app/104600/Portal_2__The_Final_Hours/ === Chapters === 00:00 - Intro 01:25 - Playtesting Portal 05:47 - Valve's History 08:38 - Playtesting Tips 15:43 - Conclusion === Games Shown === Portal (2017) Super Mario Odyssey (2017) Far Cry 3 (2012) Ratchet & Clank: Rift Apart (2021) Portal 2 (2011) Star Wars Jedi: Survivor (2023) Narbacular Drop (2005) Half-Life 2 (2004) skate. (Unreleased) Left 4 Dead (2008) Half-Life 2: Episode One (2006) Half-Life Alyx (2020) God of War Ragnarök (2022) Untitled Magnet Game (Unreleased) Superliminal (2019) Viewfinder (Unreleased) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Narbacular Drop - Full Walkthrough | COG in the Game https://www.youtube.com/watch?v=tZO3KvTcATo Konsoll 2021: Christine Phelan - Creating a Nightmare in Half-Life: Alyx | Konsoll https://www.youtube.com/watch?v=Wf92MhRZ4i8 F-Stop (After-Image) - "lab_intro_scripted2" | fstop https://www.youtube.com/watch?v=-Y3lFdqtO-Y Portal 2: F-STOP PROJECT CAPTURE - Full Walkthrough | Bolloxed https://www.youtube.com/watch?v=NM5oxIbL4ds Exposure by LunchHouse Software | LunchHouse Software https://www.youtube.com/watch?v=x9vUzt9xhnI Mirror: https://www.playground.ru/portal/news/anons_exposure_serii_dokumentalok_ob_otmenyonnom_prikvele_portal-704827 === Subtitles === Contribute translated subtitles - TBA

Comments

Nick Vance

Nice, enjoy a vacation and thanks for the Nebula upload!

Tommaso Giubilei

The final piece while the end credits rool is a genius idea. I was just clicking off when you told me to stay for one last thing. And it also improved watchtime.

Christopher Cowley

This was great, thanks for digging into their testing process. Will be doing some closed tests for my game soon, helps a lot. Good luck on the project!