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Hey everyone!

So, 2017 is going to be a big year for Game Maker's Toolkit. Thanks to your generous support, I will be able to leave my job at Pocket Gamer and work full time on GMTK. Which is exciting, scary, and incredibly amazing. 

I'll still be doing a little freelance work, and I'll also be doing some game design consultancy stuff, but the majority of my time will be spent working on the show, as well as other projects (in the same vein as Boss Keys). 

Before I go on, I want to assure you that nothing will change in terms of Patreon payments: I don't know if I will release more videos but whatever the case, I will only ever charge a maximum of two vids a month. 

That's the TL:DR. Keep going for the mushy weird stuff. 

So, I want to discuss the "why". Because there's more to it than "oh hey, I now earn enough on Patreon to live - goodbye real job!". Though, that is nice. I won't deny that! Then again, I work harder on these videos than any "real" job I've ever had. 

The main "why" is because I think GMTK is actually, like, good? And important? And useful? And I almost feel like it's my moral obligation to spend as much of my time as possible working on it. 

I get more tweets, emails, and YouTube comments thanking me for my work on the show, than I get in a year doing trad' journalism. Indie and student developers say the videos are useful, and gamers say the show has helped them think more critically about the games they play. Someone told me that the show helped them understand games - which let them bond with their autistic sibling. That's rad. 

I've had comments from Notch (Minecraft) Cliff Bleszinski (Gears of War), Clint Hocking (Far Cry 2), and dozens of developers who aren't internet famous but are incredibly talented. Edmund McMillen (Binding of Isaac) said Boss Keys helped him overcome a design problem and Warren Spector (Deus Ex) said my immersive sim vid explained his job better than he could. 

And of course, there are the Patrons. You guys keep me going, literally and mentally. 

The point is: it feels good to be good at something, and once you discover that, any time spent not doing the good thing feels like a wasted opportunity. 

However, everyone needs a break. And I haven't had much of one for a while. I've been working at PG - for a while, full time. For a while, part time - and then spending almost every other moment on the show. I'm looking forward to getting my weekends back. To play games that aren't for an episode. To read books again! And do other stuff. To clear my mind every week. That's going to be sweet. 

Oh, and I also want to take all of the incredible opportunities that have been  coming my way. Talking at universities, doing design consultancy, judging for award shows. I want to say yes to more stuff. 

But first I need to figure out how I'm going to structure my week and how much time I need to devote to the show. Don't expect me to do a video a week (I have no idea how shows like Nerdwriter do that) but do expect more stuff. Including more Patreon stuff: the book(game) club is happening, promise!

Also, while we're still on the "why"s, I want to point out how liberating it is to get away from traditional press. Away from the need for bigger and bigger traffic, which can lead to crappy SEO-driven stories, clickbait nonsense, and quantity over quality. 

Stuff like GMTK needs time, editorial freedom, and trust. You give me that, in a way that advertisers don't. An example: my numbers suggest that indie games don't bring in big traffic. My videos on Nova-111 , Her Story , The Swindle , and Downwell  have fewer views than other episodes. If I had a boss they'd tell me to quit blabbering on about this niche indie shit and do episodes on Call of Duty and Clash of Clans. 

But, nah, I'm good. I'm not oblivious: my view counts help steer my decisions, but they don't override them. My next video is on an indie game no one played this year. It won't get many views. That's okay: I think it's important and interesting, so I'm going to make it. I'll follow it up with something more populist in January, and the Twilight Princess Boss Keys. 

Anyway. 2016 has been good, I'm really proud of what I put out this year - the episodes on DOOM , Jonathan Blow's puzzle design , Spelunky , controllers , immersive sims , nostalgia , and Nintendo , and the first episodes of Boss Keys, were all especially well received.

I already have dozens of ideas for episodes in the new year and I can't wait to get started. I also wanna finish Boss Keys and then start another recurring project of some kind. And, well, we'll see. I don't want to give it all away. 

Do let me know what you'd like to see me do, too - either on Patreon or in general.

Anyway, so thank you to everyone who has supported me this year. Not just Patrons, but also viewers, subscribers, and commenters, and anyone who has submitted foreign subtitles, or sent me a lovely email, or shared an episode on Facebook. You're all #FFXVbestboy in my heart. 

God I hate talking about myself. I'm going to go now. Thanks, bye.

Files

Comments

Anonymous

So very awesome! Congrats!

Anonymous

Excellent to hear!

Anonymous

Hi Mark, It almost has been a year since I've discovered your channel and I only decided to support you recently. I also have a show about video game and your work is a great source of inspiration for me, to try to have a better understanding of games, as of myself towards them, so thank you for that. 2017 is going to be great for GMTK, I have no doubt about it. Keep going :D Cheers Ps : My english is not perfect, sorry bout that ;)

OSW Review

Congratulations Mark! Keep doing what you do and we'll support you. It's great to see someone talented & high-moraled follow their passion. I love how your videos are both entertaining and educational, they help me to think more critically about games and appreciate them on a deeper level. Rock on!

Anonymous

Aww that's great news! Super happy for you Mark :)

Ossian Olausson

Cool! This all sounds lovely to me!

Anonymous

I've definitely developed a more in depth and critical approach to playing games with thanks to your vids! Keep on killin' it Mark!

Anonymous

Congratulations! Best of luck with it all. One thing that might be interesting would be a kind of 'feedback' session with a developer. You do (before or during the video) the analysis and you feed it back and you have some exchange of ideas and maybe they'll have some stories as to how/why certain decisions were made. Although someone may already be doing that and I've not come across it.

Anonymous

Your videos sure helped me think more indepth about game design and I hope to use this knowledge in the projects yet to come. I shared your channel with my friends and everyone enjoyed it very much. I wish to attend your talk if an oppurtunity occurs. Keep up the great work! Looking forward for GMT in 2017.

Anonymous

You're in a select list of youtubers that creates really relevant content. We thank you for the amazing work, and wishes the best for you and GMTK in 2017.

Anonymous

Congrats on going full-time GMTK! Glad you're still going to do videos on indie games despite them getting less views... Those kind of videos are what made me love GMTK in the first place. Keep up the good work! I'm proud to be a supporter of your work.

nothings

Congrats! Maybe you could look at finding a way to make a video that's about two games at once, one mainstream and one indie.

GameMakersToolkit

Haha, yes - this is one way I've managed to sneak in indie stuff. In the more general episodes about health, climbing, etc, I can use examples from indie games alongside the mainstream stuff! But don't worry, I'll always do videos dedicated to indie games too :)

Anonymous

Amazing work this year Mark. We need a whole lot of people with that mindset. I hate clickbait sites, and with GMTK I actually feel getting smarter as I follow your train of thought and I end up figuring stuff out about other games as well. I will definitely keep supporting you, as it helps allowing you to be the best at what you do best. And I think it's great that you value your own sanity and personal wellbeing too. I hope you find that delicate balance and don't end up hating this project. All the best !

Anonymous

Thanks for all the work you put on those videos. Like you said, this is doing a lot of good for a lot of people and the Patreon support is the least we can do for you :) Also, two things: It's ironic that your episode on your Game of the Year didn't get that much views. Also, WHO DA HELL DIDN'T WATCH YOUR DOWNWELL EPISODE?? It's an amazing game that everyone should be playing and seeing things about.

Anonymous

I'm happy for you that you can finally go "full-time" on GMTK. This is my favorite channel on youtube, and I can't think it could be better, but I hope we will see more video. I would love to see more thing about the evolution of a certain type of game. Or things like "why does the 3D plateformer era came ton an end ?", etc. But, anyway, I will take everything you do ^^. Congrats again !

Anonymous

I'm super happy for you in that you've found your "thing" doing GMTK. It fills a void that traditional professional enthusiasm or streamers/letsplayers can't. Boiled down to their core your videos are critique of a high caliber quality. It takes time, thought and work, much more so than if it needs to be done "live" or with a release date deadline. Keep doing what feels good, if you want to change what kind of videos you do, don't be afraid to.

GameMakersToolkit

Interesting, I'll give it some thought. I would like to do some interviews with devs in the future.

GameMakersToolkit

Thanks! And don't worry - while I know I need to give myself breaks, I'm as excited about these videos as I was when I started :)

mcwizardry

Awesome to hear that you are able to focus on GMTK in the future. Looking forward to the upcoming year.

Anonymous

I'm really happy to hear that we are going to get more GMTK (not necessarily more videos, but of course your work would only gain from the extra time). Thank you for all your work and dedication and good luck :)

Anonymous

Thanks for your awesome work on these videos Mark. Always looking forward to the next video.

Anonymous

Congratulations Mark! I'm so happy to read this and I look forward to more amazing stuff from you on YouTube.

Anonymous

Awesome! Best of luck on your new path, your career is going places! And I'm so grateful I can support you doing what you do! I really think you and Danny O'Dwyer are the most amazing people in this field. Your work really inspires all of us. One more thing: Someone has already pointed this out, but if you can get devs to talk to you about design decisions on certain games it would be awesome! It'd steer the analysis in a whole different direction and point out the difficulties they had to approach a good design. Anyways, I look forward to what you will come up with next year :)

GameMakersToolkit

Danny's rad - he's a great example for why Patreon is so good. And we were just chatting the other day about music for videos :)

Liam Harvey

And thank YOU Mark! It's been nothing but an absolute pleasure seeing your channel gain the traction it deserves, I echo all the positive sentiments you mentioned in the post. You're a personal inspiration—not just in the content itself but the way you shepherd your entire Patreon audience. Here's to 2017

Liam Harvey

And as if you didn't already have enough going on, if you ever managed to squeeze in some down and dirty tutorials on some swish Premiere tricks you've used—the graphs, the interview quotes—I'd personally gobble that up in a dang heartbeat 😍

Anonymous

I've loved GMTK so much, really look forward to every episode. Glad to hear you can commit to it full time now! Personally, in a similar vein to the game club, I would be pretty interested in having a place to talk to fellow GMTKers about games and their design, especially when it comes to looking over older games (nobody wants to talk about Chaos Theory with me anymore). I don't know what that looks like, though.

SpeckObst

This is the best patreon I support. The behind the scenes posts are always a joy to read and I love discovering new articles/videos through your monthly reading lists. Will probably upgrade to the $5 tier next year as I feel this effort needs to be rewarded. Keep up the good work and I'm excited to see what's in store for 2017.

Anonymous

Keep up with the good work man! You are the best!

Anonymous

Congratulations! I'm glad GMTK has become something you love doing and that it is doing well for you.

Anonymous

You rock, Mark. I'm so fucking psyched for game club!

Anonymous

"It won't get many views. That's okay: I think it's important and interesting, so I'm going to make it" - that's what I'm fuckin' talkin' about!

Anonymous

Thanks for all your great work so far and good luck in 2017. I just pledged after reading this but I should have done it a long time ago.

Anonymous

Fantastic to hear! Just made a Patreon account so I can actually support you with more than just ad revenue now. Good luck!

OSW Review

Mark doesn't put ads on his videos! He's supported through his work and us Patrons!

Jan Klass

That’s awesome! Finding a way to sustrain GMTK without burning out is important for all of us. Great you can focus on it and that now. Indie games receive just as much attention as mainstream games. Just because they are less known does not mean they are less interesting - quite the opposite in my opinion. So I’m glad you are trying to find a middle ground.

Anonymous

I wish you the best of luck Mark! Go for it :)

Anonymous

ROCK ON MARK.

Anonymous

I decided to support you because you are incredibly good at what you do. The thought and passion you put in every video is amazing. I'm glad to here that you are going to dedicate full time to it.

Anonymous

I'm very happy to be a supporter of Game Maker's Toolkit. Please continue to make quality content, and please continue to analyse lesser known indie games. We're here to support you, Mark.

Anonymous

Fantastic news! Work like GMTK has really given a serious voice to gaming discussion that just wasn't there for me on other platforms. Best of luck in 2017, I'm rooting for you!

Dave Hoffman

YES! This is great. Best of luck!

Niko Ketsilis

Keep up the great work! I hope to become a paying Patron in 2017 instead of just cheering with views and from the sidelines!

Anonymous

These amazing videos have given me the confidence to finally buckle down and work on making games. They have opened my eyes to all sorts of details that passed me by, and given me an amazing toolset to look at game design with. It's an honor to fund you on here.

PrimeSonic

Yeah, the reason I decided it was worth it to support this channel in particular through Patreon was because beyond the entertainment value, there's something of a more academic value here as well. These videos can be fun but are also something I consider important. And for that, I am more than happy to support this channel.

Anonymous

I just want to add to the general sentiment that you're doing amazing work, and I appreciate the effort that goes into the production, it always stimulates conversation in the room with my co-workers.

Anonymous

I just want to add to the general sentiment that you're doing amazing work, and I appreciate the effort that goes into the production, it always stimulates conversation in the room with my co-workers.

Anonymous

Your content is amazing and by far my favourite stuff on YouTube and when push comes to shove you should keep doing whatever ignited your passion for this type of show. The only thing I could say is that Boss keys is cool and provides a way more in depth look at the implementation of a single concept in a single game that the more nebulous GMT episodes can't. It would be nice if you were able to find a way to keep the whole application of complex ideas side thing going after you run out of zelda games, as they act like the worked examples in a text book.

Anonymous

You're a big inspiration to me! What you're doing is totally worthwhile and I'm really happy for you that it's going so well, it's nice to see someone who shares your passion succeed at it, and to like, ummm, further expand the field I suppose? It's hard to talk about it without sounding sentimental or goofy but I just want to throw my support in there.

Vesselin Jilov

Hello, Mark, I re-read your Nintendo script and I think you can explore the concepts of "internal interactivity" and "multifunctionality" (these are my names for them, there are probably better names, but I personally haven't seen them described before). ====================== INTERNAL INTERACTIVITY ====================== In Nintendo games, the PLAYER interacts with EVERYTHING through JUMPING (for example). "Internal interactivity" suggests that things interact not just with the player, but among themselves, thus creating emergent chain reactions. ==------------------------== Classic example - DOOM ==------------------------== - Explosive barrels kill the PLAYER - Explosive barrels also kill MONSTERS - Explosive barrels also make OTHER EXPLOSIVE BARRELS explode. - Monsters kill the player - Monsters also kill each other - Monsters can also destroy objects Many of the emergent funny situations in Doom revolve around this. ==-----------------------------------== Better example - LARA CROFT: GO ==-----------------------------------== - pressure plates can be activated by the PLAYER - pressure plates can also be activated by ENEMIES - pressure plates can also be activated by OBJECTS This creates puzzles in which your enemies inadvertently help you or harm you, creating chain reactions. Lara Croft: GO does a lot of beautiful situations with this in its higher levels. =================== MULTIFUNCTIONALITY =================== The idea here is that one object is used in many ways and this is especially apparent in puzzle games. ==-------------------------------== Example: Portal 2 / Half - Life 1 ==-------------------------------== - A working fan can help you jump higher or further - A working fan can also slice you to death - An elevator can lift you up - An elevator can also crush you underneath - An active bridge can help you access the other side of a pit - An active bridge prevents you from accessing the pit below, though Sometimes, you actively have to add features to make something multifunctional: - Boxes can be used to step on and get higher - Boxes can be explosive - Boxes (with transparent lens inside) can be used to reflect light Sometimes the multiple functions of an object are also a corollary of internal interactivity: - Boxes can be used to protect you from bullets - Boxes float in water and you can build a bridge with them - Boxes can be used to crush enemies - Boxes can be used to activate pressure plates - Boxes can be used to jam mechanisms - Boxes can be stacked with other boxes Most good, physical, dynamic action-adventure games rely on these two principles to make puzzles. Some do it way better than others, though, and many designers don't have the intuition needed for this, even though it seems obvious. To design like this, when you create each object or enemy, you have to go through the list of all other objects and enemies that ALREADY EXIST and see which of the existing ones can have a relationship with the NEW object / creature and then add that relationship. It's more work, but it's not so much more work and it really pays off, even for pure action games with no puzzles. Regards!

Anonymous

Thank you for the good work, Mark. I have learned a lot from your videos this year, and I'm looking forward to learning more next year.

GameMakersToolkit

Hey! Yes, I love this stuff. I covered this sort of thing a little in my vid on immersive sims when I talked about systemic design and emergence. But it's something I'd like to go into in more depth in future. So I'll save these notes for then!

Anonymous

Hey Mark! I You've produced some of the best videos I've seen on video game design. I look forward to your future content, and wish you the best of luck on leaving Pocket Gamer to focus on GMTK and Boss Keys. Happy Holidays!

Anonymous

Hi Mark. I just discovered your videos about a month ago. After navigating the perils of the terrible Patreon login interface, I've now become a patreon. I hope to see more videos in 2017. As a side note, I'd like to let you know your videos have already have had an effect on my amateur designs within my various D&D games.

Kujiiro

Congrats on leaving press work and getting to focus on your passion! You deserve it, man :D

Anonymous

Congrats on a great year, keep smashing it.

Anonymous

I meant to post some well wishes awhile ago. A big congratulations to you, Mark. I'm so glad your analysis on this medium that we all love will continue, and I'm so very glad that you will continue to be able to have the intellectual freedom to pursue whatever topics you want. That's why I'm a patron.

Anonymous

please be my patron: <a href="https://www.patreon.com/RaresNeagu">https://www.patreon.com/RaresNeagu</a>

Anonymous

You're an inspiration. Wish I could do this full time.