Sneak peek: 5 Game Design Innovations from 2016 (Patreon)
Published:
2016-12-11 13:20:58
Imported:
2021-01
Content
Tomorrow's episode is a wrap-up of clever new ideas introduced in 2016. From whole game concepts to smart new features that other devs will be copying in a few years time.
I wanted to make it a bit more concrete and concise than the rather wooly "5 bits of good game design" I did last year. And, also, I wanted the final episode of the year to focus on the most innovative game of the year - and not just my favourite.
Anyhoo. I'm giving myself a break from all work and video related stuff this weekend. Chilling out with The Last Guardian and Stardew Valley. So I'll head off. Chat soon.
Mark