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I completely forgot to actually post this as a paid Patreon article! Y'all almost got a freebie ;)

Thanks for the nice comments on the analytics post. I want to do more behind the scenes type stuff. I very much appreciate your support so want to bring you behind the curtain as much as possible. 

What's up next? I've finished the script for Boss Keys on Wind Waker so will work on that soon. Then I really want to get this Nintendo post done. I'm gonna get you all to take a look at the script on that one before I record. 

Files

Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit

The level "Fort Frolic" is often cited as one of the best parts of the original Bioshock - if not the entire Bioshock series. In this episode I return to the domain of Sander Cohen with a critical eye, to figure out what made this part of the game so interesting and beloved.

Comments

Anonymous

Will boss keys be exclusively on Zelda dungeons? Because I feel wind waker specifically has more open world design in mind and it'd be a tragedy for you to not talk about Zelda games as a whole I guess what I'm asking is will you come back to other aspects of Zelda games later you think?

GameMakersToolkit

This run of Boss Keys is definitely focused on the dungeons. And yes, you're right, this game is definitely more interested in the over world stuff. I hope to talk about zelda design in general, and perhaps their overworlds, in the future.

OSW Review

I love your work on boss keys. The creation of the dungeon layout and animation/transitions in the videos must take forever! Watching it you can feel the amount of work going into it