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Man, Doom really holds up. 23-or-so years later, and this archetypal FPS is still super fun. I wonder why that is?

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Game Maker's Toolkit - What We Can Learn From Doom

20 years on, and id Software's demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient, archetypal game?

Comments

Anonymous

Another fantastic analysis.

Anonymous

I found a similar feeling playing Borderlands! The enemies were various and well distinct.

Anonymous

Glad to be supporting this level of quality in game analysis. Great work Mark!