2015's design innovations? (Patreon)
Published:
2015-11-27 21:05:55
Imported:
2021-03
Content
I'm still dedicated to doing 2 episodes a month. Cutting it a little fine with November's but it'll be ready for the last day of the month on Monday!
For December, I'll be looking back. One episode will be a deep design dive into my favourite game of the year (No spoilers!)
The other will be about all the little smart bits of game design and the clever innovations that have appeared in 2015. From talking to monsters in Undertale to fighting to regain health in Bloodborne.
If you have anything you'd like to nominate, chuck them in the comments and I'll take a look.