Looking for suggestions (Patreon)
Content
The first is about open world games, and how they're a little overzealous with the helpful hints, map markers, compasses, and GPS lines during quests. Instead of really engaging and exploring a world, you just... follow the bread crumbs.
I'll be looking at some ways that game developers can mitigate this feeling.
Like the treasure maps in Red Dead Redemption/Skyrim/Black Flag, which ask you to find buried booty based on a crude drawing of a tree. Or the little mini-quests hunts in Fallout/Skyrim that aren't proper quests, so you have to track them yourself.
Got any other examples? Played an open world game that doesn't hold your hand every step of the way? Tried playing an RPG with these quest hints/navigation turned off? (I'm trying it with FO4 and the results are... Interesting. I'm utterly engrossed in the world but I haven't found or finished any quests since turning them off!)
Any thoughts welcome.
The other video is about the way Tomb Raider's controls have changed - from the tricky, mechanical tank controls of TR1 to the loose and sticky automation of TR: Legend.
Because while the new controls are infinitely easier and more accessible, going back to TR1 - and really enjoying it! - made me think that perhaps we've lost something in the change to more simple controls. TR1 made platforming challenging and deliberate and an actual skill you could master. More modern TRs have had to focus on combat and puzzles because the movement is so slick it's almost not a mechanic anymore.
(I haven't got Rise of the Tomb Raider yet - out tomorrow in Europe - so I'll need to play that to see if anything has changed. Hope so! (even if it would slightly scupper the video)).
Played any games that actually make jumping and traversal a challenge (I've got the obvious ones like mirror's edge, grow home, and Mario)? Are you, too, dissatisfied with the easy and automated movement controls of games like Uncharted and Assassin's Creed? How many endangered tigers have YOU murdered lately?
All thoughts welcome here, too!
Anyway, sorry I haven't posted much lately. I've been nose deep in research on both of these videos. Hoping to get one (not sure which order I'll go with) out next week. And then the other on... probably Nov 30.
Otherwise I've been playing The Room 3 (a cracking series of mobile point and clicks, that even point and click haters will appreciate), and Mega Man X2. And I just got a review copy of the new Mario and Luigi, which I'm looking forward to playing... sometime.