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Hey! Here's a sneak peek at the new video, going live next week. I'm going to release the full interview with IO Interactive on Patreon and some behind the scenes stuff on the editing when the episode goes live. 

Lemme know what you think!

Mark

Files

The Making of Hitman 2's Miami Level | Game Maker's Toolkit

Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2 Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Hitman 2 game code provided by Warner Bros Games shown in this episode (in order of appearance) Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014) Dishonored 2 (Arkane Studios, 2016) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Call of Duty: WWII (Sledgehammer Games, 2017) Dishonored: Death of the Outsider (Arkane Studios, 2017) Hitman (IO Interactive, 2016) Hitman: Blood Money (IO Interactive, 2006) Hitman 2 (IO Interactive, 2018) Forza Motorsport 6 (Turn 10 Studios, 2015) BioShock Infinite (Irrational Games, 2013) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Hitman: Absolution (IO Interactive, 2012) Music used in this episode Hitman 2 soundtrack - Niels Bye Nielsen Please, Don't Touch Anything soundtrack - blinch (https://bulkypix.bandcamp.com)

Comments

Aadit Doshi

Hey Mark, just a little confusing bit. At 7:50 you say IO discussed whether Sierra should win or not, and ultimately decided that she should lose. But the devs immediately say that they let the player decide if she wins or loses.

GameMakersToolkit

Aha. What I mean is that Sierra loses by default (so the player can then decide to help her win, or just let her lose). But I can see why that might be confusing. Anyone else find that tricky? If so I'll reword.

Adam Millard - The Architect of Games

Very very small error at the 15:50 mark. You say you can distract the engineer with "this thing" and then right after say you can distract a doctor with a generator, even though the "thing" was also a generator! Just thought I'd save you from the avalanche of youtube comments.

Anonymous

I absolutely loved Hitman 2. So happy you decided to make a video on it. Would love to hear what you thought of the other levels as you play one a month!

newyou

I can’t wait to watch this! I bought Hitman 2 after your favorable reviews and fell in love with Miami, and ended up buying the 2016 levels as well. I would love to hear your thoughts on the other H2 levels as you work your way through it, and hope you stream it again in the future (especially the elusive targets)!

Anonymous

Fantastic video as always, Mark! I'm not much for these kinds of games where you rinse and repeat until achieving perfection but considering the amount of times you've talked about Hitman, I'll defiantly pick it up when it's on sale! I always enjoy watching videos that show the amount of dedication and research that went into them like this one. It brings me great joy and inspiration! Side note/question out of curiosity, how come that most of the time you play with a controller instead of mouse and keyboard? I'm interested in hearing the reason behind your preference.

GameMakersToolkit

Hey! The main reason is I just find controllers more comfortable. But also I use a mouse and keyboard all day for video work - so I like to mix things up for my leisure time on account of my repetitive strain injury!

Sandro Dall'Aglio

Fantastic video. Love the making of aspect of it.

Platitudinous

I've never clicked a video so fast, and I'm already enthused by that bit of the press video at the start.

Anonymous

Great video, and good idea to post the interview as well, things like that are perfect content for patreon,I'll have to check it out later. Anyway, I just wanted to add that Stardew Valley uses a really similar NPC schedule that makes the world feel alive, which I guess sort of drives home your ending statement that developers can take inspiration from this game and apply it in loads of different genres.

Anonymous

Great stuff. Cool to see an interview fit within the format of the video itself, and an impressively stylish integration for the first time doing so! Really enjoyed the video!

Anonymous

Hitman <3 Really good stuff man!

Anonymous

After ur videos - i want be streamer)))