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Hey! After a short break, Designing for Disability is finally back - with the final episode of my four-part set. This one's on cognitive disabilities, such as dyslexia, epilepsy, and learning difficulties.

Out for everyone tomorrow!

Mark

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Making Games Better for Players with Cognitive Disabilities | Designing for Disability

Video games are for everyone. But those with disabilities can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have cognitive disabilities. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Resources Game accessibility guidelines http://gameaccessibilityguidelines.com Designing to Minimize Simulation Sickness in VR Games | GDC Vault https://www.gdcvault.com/play/1022772/Designing-to-Minimize-Simulation-Sickness VR & accessibility | Gamasutra https://www.gamasutra.com/blogs/IanHamilton/20161031/284491/VR__accessibility.php Harding FPA https://www.hardingfpa.com OpenDyslexia https://www.opendyslexic.org FS Me https://www.fontsmith.com/fonts/fs-me Music used in this episode Puzzle Pieces, Lee Rosevere Substory Theme A (Yakuza 0) Dynamic Theme Music (Life is Strange: Before the Storm) Zen 4 (Life is Strange: Farewell) Main Menu (Life is Strange: Before the Storm)

Comments

Anonymous

I felt like the fourth part, executive function, was a bit too long and was a list of uncorrelated random thoughts thrown together in contrast to the other 3 parts... Otherwise great video :)

Anonymous

I liked the section on executive functions, I think it makes sense for the subject! Executive issues is such a wide and varied topic compared to the others, which are more specific and focused. I think an additional point could be added to that section, actually, for memory recall issues. I'm not sure what it'd be titled, but that feature of having some kind of log or 'recount' system available, so that players can look back at the history to check past dialogue, previous actions, a 'diary' or something that summarizes everything that's happened within the game so far et cetera. When I put down a game for a bit, I can easily forget what I was supposed to be doing, and especially for older or smaller games that don't give you any such hints or systems, I just can't continue the game anymore. I'm not big on using online guides either, so I'll often either give up the game or literally replay it from the beginning to figure out all I've forgotten. Oh, and I know story has never been a big focus for you, and it's not 'strictly' gameplay-related, but as a player it definitely effects my experience a lot! So things like character profiles, story so far summaries, that helps a lot too. Anything to help keep track of everything in the game that my brain will forget within a week.

Anonymous

woudn't you want to put a warning for the flashing Colours you use as examples into the Video?

Fabian

The effectiveness of Dyslexia fonts is heavily disputed. This article appears to be a good summary of the current research: <a href="https://eyeondesign.aiga.org/can-fonts-really-help-those-with-dyslexia/" rel="nofollow noopener" target="_blank">https://eyeondesign.aiga.org/can-fonts-really-help-those-with-dyslexia/</a>

Anonymous

I have Meniere's disease which causes me to become dizzy at times when the camera twists and turns obnoxiously and I've honestly never seen someone actively critique camera motion in regards to people like me. Thank you Mark.