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Hello everybody. Here's your new episode of the show. 

With games like Breath of the Wild, MGS V, and Watch Dogs 2, we're seeing a real boom in the idea of a "systemic game". In this video I want to explain what that is and talk about some of the pros and (potential) cons of this sort of design.

I want to say thank you to all the $5 Patrons who watched an early draft of this video yesterday and gave me some great feedback. 

You can see it here if you're interested.

The main things I changed were: I expanded upon the awareness / rules stuff. I moved all of the "pros of systemic games" stuff into one section. I changed "stimuluses" to "stimuli" (whoops!). I added Kingdom Come Deliverance. I made a reference to Zelda's chemistry engine. I gave the video a bit of a stronger thesis. I added some extra examples.

Anyway. Cheers! I'll be back soon with the reading list and then onto another video! 

Files

The Rise of the Systemic Game | Game Maker's Toolkit

From Breath of the Wild to Watch Dogs 2, we’re seeing a boom in so-called “systemic games”. What does that mean, how do they work, and what makes them tick? Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources Aleissia Laidacker - Systems Are Everywhere | GCAP 2016 https://www.youtube.com/watch?v=Gelpn4mksXQ Raphael Colantonio, Harvey Smith - Empowering the Player in a Story-Rich World | GDC 2013 https://www.gdcvault.com/play/1018062/Empowering-the-Player-in-a Why Dwarf Fortress started killing cats - Here's A Thing | Eurogamer https://www.youtube.com/watch?v=6yWf6BHqiWM The uncertain future of games like Deus Ex and Dishonored | PC Gamer http://www.pcgamer.com/the-uncertain-future-of-games-like-deus-ex-and-dishonored/ Find Out More Nels Anderson - How Systems Will Save Us All! | Full Indie 2014 https://www.youtube.com/watch?v=X8w1ScEulfU Harvey Smith, Randy Smith - Would the Real Emergent Gameplay Please Stand Up? | GDC 2004 https://www.gdcvault.com/play/1013560/Would-the-Real-Emergent-Gameplay Nintendo - Breaking Conventions with The Legend of Zelda: Breath of the Wild | GDC 2017 https://www.youtube.com/watch?v=QyMsF31NdNc [ZIP] Clint Hocking - Designing to Promote Intentional Play | GDC 2006 http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip What Works and Why Emergence | Rock Paper Shotgun https://www.rockpapershotgun.com/2018/01/30/what-works-and-why-emergence/ Nick Popovich - A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher | GDC 2017 https://www.youtube.com/watch?v=GbVFa89kUhw Mike Sellers - A Systemic Approach to Systemic Design | Sweden Game Arena 2015 https://www.youtube.com/watch?v=HR8EmTyJz9A Games shown in this episode (in order of appearance) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Kingdom Come: Deliverance (Warhorse Studios, 2018) Mark of the Ninja (Klei Entertainment, 2012) Watch Dogs 2 (Ubisoft Montreal, 2016) Far Cry 4 (Ubisoft Montreal, 2014) Monster Hunter: World (Capcom, 2018) Spelunky (Derek Yu, 2012) SteamWorld Dig 2 (Image and Form, 2017) Uncharted 3: Drake's Deception (Naughty Dog, 2011) Red Dead Redemption (Rockstar San Diego, 2010) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Grand Theft Auto V (Rockstar North, 2013) Middle-earth: Shadow of Mordor (Monolith Productions, 2014) Call of Duty: WWII (Sledgehammer Games, 2017) Prey (Arkane Studios, 2017) Hitman (iO Interactive, 2016) Dishonored 2 (Arkane Studios, 2016) Deus Ex (Ion Storm, 2000) The Legend of Zelda: Skyward Sword (Nintendo, 2011) Rain World (Videocult, 2017) Dishonored: Death of the Outsider (Arkane Studios, 2017) Far Cry 2 (Ubisoft Montreal, 2008) Mafia III (Hangar 13, 2016) SimCity (Maxis, 1989) The Sims (Maxis, 2000) RimWorld (Ludeon Studios, 2013) Dwarf Fortress (Tam and Zach Adams, 2006) Thief: The Dark Project (Looking Glass Studios, 1998) System Shock 2 (Looking Glass Studios, 1999) Gunpoint (Suspicious Developments, 2013) Music used in this episode Please, Don't Touch Anything OST, blinch https://bulkypix.bandcamp.com/releases k. Part 2 - 01 untitled 1, animeistrash Other credits The Sims 1: Gameplay #1 (No Commentary) | sibaem https://www.youtube.com/watch?v=gi0AB5ksxuY METAL GEAR SOLID V: THE PHANTOM PAIN Decoys Confuse Guard | rcua1884 https://www.youtube.com/watch?v=g_wFbWkUgD4 Zelda: BOTW (Fire In The Hole) | Nassi https://www.youtube.com/watch?v=EVgt3dMdpxM&feature=share

Comments

Anonymous

Hey Mark! May I ask where you located the transparent version of the Patreon animation? Or did you key out the background?

Anonymous

Absolutely adored the new video.

Anonymous

Hey Mark! Really appreciate this video! Been having a lot of the same thoughts.

OSW Review

Oh wow! I didn't know you could make such changes on the fly. Awesome! Will rewatch

Daniel Haas

The phenomenon is called "emergence" when multiple systems interact to create new dynamics

Anonymous

Hello, Mark Years ago, when I initially studied design, I wrote an article on systems Back then I was interested in themes like how do you define art, why our brains enjoy games, etc. It is quite outdated, but based on your content, I believe you will like that article: <a href="https://shekerevunderstanding.blogspot.bg/2010/10/beyond-shalloware-thoughts-on-game.html" rel="nofollow noopener" target="_blank">https://shekerevunderstanding.blogspot.bg/2010/10/beyond-shalloware-thoughts-on-game.html</a>