Patreon First - The Rise of the Systemic Game (Patreon)
Content
So, I was revisiting Red Dead Redemption and something struck me. The game felt kinda dead compared to more recent open world games I've been playing.
And I realised that maybe it's something to do with the fact that a lot of modern open world games have been investing heavily in systemic design. From MGS V to Far Cry 4 to Zelda, this stuff is everywhere.
In this video I wanted to figure out what that actually means and how it's achieved, and then look at some ways that systemic games can improve.
Now! I need your feedback on this one before I make the final version (with the Patreon credits and improved render quality). Is there anything you think I could explain better? Anything I'm missing? Anything I should ditch? Anything that's left you scratching your head?
I wanna get this right so lemme know! Or just say "cool vid mark". That's fine too.
Cheers!