The Progress of Version 0.3 (01 July 2022: Troop races, custom government outfits, and support mages) (Patreon)
Content
Greetings Conquerors!
I've decided I'm going to make these progress reports a weekly occurrence on Fridays so that you all have an idea of how the mod is coming along!
For the first report I'll be going over the things that I've finished so far in the update!
TROOP RACES
By far one of the most requested features is the ability to choose which races and genders your troops are. Well now it's possible! All you need to do is head to your General and let them know that you want to adjust your troops allowed races and genders.
You will then see a menu that allows you to customize which races and genders are allowed into your army. These are the default settings that you're all used to by now:
Now let's randomly decide to make the army only consist of female orcs and khajiits:
Once we hit "Done" our troops will automatically reset to fulfill our requirements:
And there we go! The "No Boys Allowed Khajiit-Orc Army" has been formed!
The important thing about this feature is that it adds a ton of roleplay options! Want to unite the Dark Elves and Argonians of Windhelm and take the city? Maybe you want to roleplay as a High-Elf Thalmor sympathizer and recruit all the high elves of Skyrim to take it over? The possibilities are endless!
Custom Government Outfits
Another change that Version 0.3 will bring is how the outfits your Jarls and Government officials wear will be chosen. In previous versions, they just automatically wore an outfit for their position. Now, once you appoint them, you will be able to choose what outfit they can wear!
SUPPORT MAGES
As I stated in a previous post, mages will also be recruitable in the new update. So far I've finished the two types of mages that are more for support roles in combat: Restoration and Alteration mages.
Sadly Skyrim does not have support roles built into NPC AI so I've had to add it in myself.
For Alteration mages, their primary purpose is to buff the rest of your troops with the "flesh" buffs that increase their armor rating. They will do this every time your troops enter combat.
Mages will have increasing levels that your court mage can research if you fetch them the appropriate research material. For the Alteration mage it is fairly straightforward:
Level 1: Casts Oakflesh (+40 pts armor rating)
Level 2: Casts Stoneflesh (+60 pts armor rating)
Level 3: Casts Ironflesh (+80 pts armor rating)
Level 4: Casts Ebonyflesh (+100 pts armor rating)
Level 5: Casts Dragonhide (ignores 80% of all physical damage)
For Restoration mages, as you may have guessed, their primary purpose is to heal your troops as they take damage.
Their levels are as follows:
Level 1: Can heal one troop at a time with an 8 second cooldown
Level 2: Can heal two troops at a time with a 6 second cooldown
Level 3: Can heal three troops at a time with a 4 second cooldown
Level 4: Can heal four troops at a time with a 2 second cooldown
Level 5: Can heal all damaged troops at a time with no cooldown
Obviously level 5 could get a bit OP but I'm going to try and set up a system where the player will have to work hard to get to that point. Also in the future I'll add healers to the enemy factions as well for balance.
And that's pretty much everything so far! This update is going to add a bunch of stuff that aims to allow you to fine tune your experience more to your tastes! I can't wait till it's done and I can release it to all of you!