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Hey guys, so I've been doing some major rethinking about what I want to do with Lust Doll. My biggest problem is that the story and scope is way too large and unfocused. I find that I keep adding events without any plans on how to finish them in meaningful ways, so much so that it's gotten to the point where it just becomes overwhelming for me to work on it.

I'm going to set it aside, and try out an idea I've been kicking around in the back of my head for a little while now. It's called Lust Doll Universe, and as the name suggests, it's basically Lust Doll in space. The inspiration for it comes from Firefly, Cowboy Bebop, those type of sci-fi space smuggler stories. You'll have a ship, which you'll use to fly around the galaxy, scavenging and doing odd jobs to make money which you can use to upgrade your ship and buy new toys.


You'll also be able to bring NPC's onboard with varying effects. One might be a mechanic that can improve your fuel efficiency and repair any damages your ship might incur. Another might be a companion who'll give you status perks if you... 'play' with them. Another might come with you off ship, and lend a hand in battle or whatever you're doing. You'll also be able to capture prisoners and interrogate them, or just mess with them for your amusement. As well, you'll be able to build your relationships, which will affect how well they do their job, and what they're willing to do with you.


That's the plan anyways. I'm going to focus things better than I did with Lust Doll. Most likely, the vast majority of partners are going to be female, monsters, or monsters girls. I'm also going to go with a set protagonist this time, either in first or third person perspective. You can still choose the gender and the game will still feature transformation. But starting out, I'll be keeping the general facial features set to a specific look, which will free me up to do dialogue more easily, and most importantly, be able to incorporate animations, which I think is what I want to focus on for this game instead of written prose.


http://i.imgur.com/jwXzf5X.gif


So here's something I threw together as a test. Now I'm not highly experienced in animation, so this'll be something of a learning process, but it's definitely something I want to try dabbling in and see how well it works. So that's what's going on right now. I'll let you guys know how it goes.

Comments

Anonymous

Looks interesting enough. I wish you luck.

Blacktouch

Cool things to think about and bring in. You can keep the space part simple at first with a choose your own adventure style of choices for the chars. Example would be when they wish to go to space give them 3 random (From a list somewhere in the program) of things currently available to do in space, like reports of a derelict ship, or you there is a cargo of sex droids that needs transporting to blah moon. Some other things I think would be cool is I like choice of ships you can use for when you are putting around in space and you find ones you can salvage and use it. That would be kind of cool. Would also be nice with the crew that they could "partner" with you and when combat comes you could have one by your side you also equip with gear.

Anonymous

WTB Tickling Content(at least a little) *waves money in the air like he just don't care* :D

indivi

@Chris A Thanks, those are cool ideas. I'll see what I can and can't do with them. @Teemo Bae Yeah, I'll try to make it happen, maybe not immediately, but eventually.

Amuziĝi

Still as much gender flexibility?

indivi

Yeah, options are normal girl, futa girl, girly guy, and manly guy.