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Important lessons in game making:


Don't slack off. But more importantly, don't rush things after slacking off in an ill-fated attempt to catch up. Especially don't do that with something as non-rush-friendly as creative writing, as trying something like that will almost certainly kill your game making drive.


So that being the case, I think I'm going to have to rescind my previous "every first Friday of the month" deadlines in favour of "when it's done" type deadlines. I'll of course let you guys know a few days in advance when I'm close to having something ready for release. But otherwise, I think I might be a little quieter on the tumbler update front, maybe post on a more biweekly schedule.


Anyways, stuff I've done since last time:

-Revised coding for stuff that can happen to you while you're walking
-Opened up a renovators store close to Tiffany's Gems store
-Added flags for forbidding/allowing involuntary transformation
-Added being able to wander the wilderness
-New Area: Deserted Base




Comments

Anonymous

Slacking off on work can suck, yep. I know from personal experience drive can vanish in a flash, and wish you luck in progressing further in your writing attempts.