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A small update is available on both the public and dev branches.

QOL Changes:

  • Added a bunch more content to the help menu. This should hopefully help new players with things like multiplayer and what the different stats do.
  • Modding: If you skip adding responses to a roleplay stage, a [Done] option will now be presented to the players.
  • Editing a player will now let you preview what the player will look like in the different armor states.
  • Items that can be re-equipped in combat will now glow in your inventory.
  • Merged more of the blue wolf's texts into the main game.
  • Modding: The check all button in libraries now only selects items from your mod.
  • Added numbers on players in combat that show the current turn order.

Bug fixes:

  • Fixed a major issue causing quest objectives completed by visiting a dungeon to not complete, bricking the quest. Such as the church Malthereus quest.
  • Fixed an issue causing procedural dungeons to not respawn until a refresh.
  • Made VibHub loading optional, in case the VibHub server goes down.
  • Fixed an issue caused by legacy stats throwing errors in the item generator.
  • Fixed shops getting stuck to clients in netgames if a player change room while another had the shop window open.
  • Fixed the annoying Y alignment issues on the bottom bar.
  • Fixed a bug causing your gender preferences to be ignored 25% of the time.
  • Fixed an issue causing NPCs generated during combat to not equip items.
  • Fixed a bug causing the wrong NPC art to show on players generated in combat.
  • Fixed an issue causing some game effects to be ignored for non-hosts in multiplayer games.

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