FetishQuest Overhaul (b162) Change Log (Patreon)
Published:
2022-03-13 18:00:52
Imported:
2023-10
Content
Dev branch merged to live branch!
Due to the extensive amount of system changes in this patch, you'll need to create new games.
Major changes:
- Added random RP events to exploration dungeons.
- Added 3 new armor slots for cosmetic items such as collars, leggings etc. Some vendors will sell a few items. Do request more cosmetics on the JasX discord at discord.jasx.org
- UI has received a makeover.
- Primary stats have been removed
- Added a bunch of custom enchants to armor to replace primary stats
- Armor can now be cursed, gaining a curse and extra enchant.
- Players can now block incoming damage, lasts 1 turn.
- Holy and elemental damage are now a single damage type: Arcane. Secondary effect removes block.
- Added a wild magic ability. All players now have a standard attack for arcane/corruption/arcane.
- Most humanoids (including players) now have 2 kinks, adding a little extra arousal from certain attacks.
- Kinks can be rerolled at a church.
- New base ability: Clairvoyance, lets you see enemy abilities and kinks. Unlocked by doing a small quest from Foyash in Yuug portswood.
- New base ability: Grapple/break. Melee taunts and increases victim AP costs.
- Added a bank to Yuug city.
- You can now change abilities any time outside of combat, from a tab on the inventory screen.
- You can now dye armor at a blacksmith.
Minor Changes
- Some abilities are now grouped on the action bar
- Improved caching to load a bit faster
- Items can now be marked as indestructible
- Taunt now forces NPCs to attack if possible
- Rewrote the encounter generator.
- Enemies can no longer steal armor after a wipe
- Added a few more supported image hosts, including lensdump and shitpost.to
- Difficulty and enabled genders can now be seen by netgame players.
- You now only regenerate 10% of max HP at end of combat. Bring food.
- Player max HP is now affected by nr of players in your party, to speed up online games a bit.
- Door indicators are now always drawn on top.
- Generic rendering performance updates
- Arousal no longer auto fades during combat.
- Modifying main game content in mods should now be less buggy
- Autocomplete now includes custom tags
- You can now add combat grunts etc via a new AudioTrigger asset (not used in game yet, because I don't have sounds).
- Undefined vars in math are now treated as 0
- RP system has been updated with RP targets, allowing you to do a lot more advanced roleplays.
- Added "playerConds" to gameActions and roleplays to target any player that matches the conditions.
- Random chest assets are now set on the asset itself. But you can add specific additional assets to each dungeon to make dungeon-specific loot.
- Auto generated enemies are now limited to 4 enemies.
- Players now gain 4 AP at the start of their turn instead of 3
- Default max arousal is now 7.
- Orgasm now clears your AP and halves your AP regen for 2 turns instead of the old effect.
- You can no longer equip items in combat unless they were unequipped in combat.
- You can no longer trade in combat.
- You can now link items in chat.
- Loading tips
- New texts (as usual). No new quests, but I've built a large section of the Borm region for the next update.