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Dev branch merged to live branch!

Due to the extensive amount of system changes in this patch, you'll need to create new games.

Major changes:

  • Added random RP events to exploration dungeons.
  • Added 3 new armor slots for cosmetic items such as collars, leggings etc. Some vendors will sell a few items. Do request more cosmetics on the JasX discord at discord.jasx.org
  • UI has received a makeover.
  • Primary stats have been removed
  • Added a bunch of custom enchants to armor to replace primary stats
  • Armor can now be cursed, gaining a curse and extra enchant.
  • Players can now block incoming damage, lasts 1 turn.
  • Holy and elemental damage are now a single damage type: Arcane. Secondary effect removes block.
  • Added a wild magic ability. All players now have a standard attack for arcane/corruption/arcane.
  • Most humanoids (including players) now have 2 kinks, adding a little extra arousal from certain attacks.
  • Kinks can be rerolled at a church.
  • New base ability: Clairvoyance, lets you see enemy abilities and kinks. Unlocked by doing a small quest from Foyash in Yuug portswood.
  • New base ability: Grapple/break. Melee taunts and increases victim AP costs.
  • Added a bank to Yuug city.
  • You can now change abilities any time outside of combat, from a tab on the inventory screen.
  • You can now dye armor at a blacksmith.


Minor Changes

  • Some abilities are now grouped on the action bar
  • Improved caching to load a bit faster
  • Items can now be marked as indestructible
  • Taunt now forces NPCs to attack if possible
  • Rewrote the encounter generator.
  • Enemies can no longer steal armor after a wipe
  • Added a few more supported image hosts, including lensdump and shitpost.to
  • Difficulty and enabled genders can now be seen by netgame players.
  • You now only regenerate 10% of max HP at end of combat. Bring food.
  • Player max HP is now affected by nr of players in your party, to speed up online games a bit.
  • Door indicators are now always drawn on top.
  • Generic rendering performance updates
  • Arousal no longer auto fades during combat.
  • Modifying main game content in mods should now be less buggy
  • Autocomplete now includes custom tags
  • You can now add combat grunts etc via a new AudioTrigger asset (not used in game yet, because I don't have sounds).
  • Undefined vars in math are now treated as 0
  • RP system has been updated with RP targets, allowing you to do a lot more advanced roleplays.
  • Added "playerConds" to gameActions and roleplays to target any player that matches the conditions.
  • Random chest assets are now set on the asset itself. But you can add specific additional assets to each dungeon to make dungeon-specific loot.
  • Auto generated enemies are now limited to 4 enemies.
  • Players now gain 4 AP at the start of their turn instead of 3
  • Default max arousal is now 7.
  • Orgasm now clears your AP and halves your AP regen for 2 turns instead of the old effect.
  • You can no longer equip items in combat unless they were unequipped in combat.
  • You can no longer trade in combat.
  • You can now link items in chat.
  • Loading tips
  • New texts (as usual). No new quests, but I've built a large section of the Borm region for the next update.





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