Brief status update and sneak peek (Patreon)
Content
Hey guys, hope you're all having a nice summer! I know it's quite hard to stay positive in such trying times, with this pandemic that never seems to abate, but when everything feels like it's just too much to handle we can at least take some solace in VR :-)
It's been almost a couple of weeks since my latest post, so I wanted to give you a quick pulse of where things stand. As those of you who have been following me from the beginning know, the new VR modding framework that I created for Red Dead Redemption 2 initially only supported Vulkan. It's true that I had made two other separate mods in the past, for NOLF2 and GTA V, but the NOLF2 mod was a custom job built around the LithTech engine, while the GTA V one was based on 3Dmigoto which is rapidly becoming obsolete and will probably never be updated to support DX12 or Vulkan.
So, since I want my mods to cover all three graphics APIs, for the past month or so I have been hard at work to improve and extend my new tools in order to support the VR conversion of DX11- and DX12-based games too. The job is not finished yet (I'm positive there's a proverb somewhere that says a modder's job is never done!) but I have to say that I'm quite satisfied about the state of things.
In, ahem, totally unrelated news, the Mafia Trilogy is on sale these days for 45% off, both on the Epic Games Store for a couple of days yet and from Humble Bundle. Hypothetically, if a friendly neighborhood modder man wanted to test his new framework on DX11, he might choose a relatively simple and well-behaved game like Mafia: Definitive Edition, which not only is the remake of a great classic, but also has the advantage that it uses the same engine as the two other games in the collection (Mafia II: DE and Mafia III:DE), so hopefully some of the conversion work can be shared across them to provide a total of about 50-100 hours of new VR enjoyment for you.
Just saying ;-)