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Hi folks.

You've waited ages for this one.

Thank you for your patience.

Obviously, the big honking book has taken a while, but that's basically done now. Today and this weekend I gave myself, and you, some of my time to finish the writing on this section of Longwinter.

It has a bit less art than most, and I may have to reword some of the rules a bit, but basically ... it's a long-form experiment in creating a survival crawl using cards to generate a random environment for your players. Ideally, I could have chained weather and random encounters to cards as well, but ... that would have been just a step further than I could manage right here and now.

Please read it gently, and remember to use it with the first part of Longwinter. That has detailed descriptions of places, weather, encounters, and gear, to use with this survival crawl.

Comments, thoughts, words, and more are welcome.

And you have my apologies that this thing got ... so darned big. I'll try to write things shorter in future.

Oof, this one was a challenge.

Thank you, truly.

—Luka

P.S. - as usual, all typos are my own. This text hasn't been loved by an editor yet, so pacem pacem, let it be as it is for now.


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wizardthieffighter

One more comment! A metahero level backer asked me for a moon and priestess piece of art ... I made it ... but I forgot who for! O_O

wizardthieffighter

To Jerzy's comment ... I think my writing might have been unclear, thank you for pointing it out. Regarding choosing the location: "the players choose one of the three cards. Of the remaining two cards, one is the left one, the other is the right one. There is no longer a third card. Then again, the referee could just randomly pick which is the challenge and which is the character."