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Patreon backer Robert brings you this special episode all about Spelljammer's iconic monster! Well, monster might be a strong word. 

Get your US copies of the Pamphlet here and the Magonium Mine Murders here. In the UK? Get your physical copies of the Pamphlet of Pantheons, the Magonium Mine Murders, or both direct from me. Looking for digital copies? Find them on Itch or on Drivethru.

Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.

Comments

Anonymous

Thanks for a fun episode. I had a few thought while listening. First, my experience is that writing humour into roleplaying is very difficult. And in general, I would always write text or prep scenarios that are on the straightlaced side of where I wanted the tone, because the players will almost always add levity and sillyness - and it will be funnier, because it's spontaneous and shared. It's why a game like Fiasco works so well - it sets up a situation that is usually serious on the surface, but leads to absurd circumstances. Second, I found myself thinking about the comparison between Spelljammer and Planescape. They're somewhat similar in that they both deal with interplanar adventures, and are probably well suited for taking a standard group into "Not in Kansas anymore" circumstances. As such, both have a number of aspects that are clearly strange or weird. But I feel like there's a difference between the two. Spelljammer is gonzo and a bit silly, Planescape, on the other hand is, whimsical and weird - and often a bit disquieting. Third, the talk of gnomes made me remember my experience of Dragonlance. On the whole it's a fairly melodramatic and serious - if over-the-top - setting. And then there is the Tinker gnomes who are very silly. They always struck me as a bit out of place in the otherwise straightlaced setting.

monsterman

I think the gnomes of Spelljammer owe a lot to their counterparts in Dragonlance, and indeed that characterisation of gnomes as comical inventors has become something more like the default in D&D these days. It helps with the problem of distinguishing them from dwarfs and halflings.

Luke Slater

The weirdest thing about space hamsters in 5e is that they included them at all, but only in their most basic variant as humble, floofy beasts of burden and the miniature version with their 'go for the eyes' attack. Like someone went 'okay, giant pack hamsters, tiny death floofs, but this far, no further. We're not trivialising the noble giant space hamster with flame breath and shapeshifting'