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These are the patch notes for the latest work completed within the  project. Screencaps will be available for those to pledge or join the  discord!

Join the Discord community below!

https://discord.gg/vRhH8CWzdz

Trello Roadmap

https://trello.com/b/Ue0rG76T/mischief-manor-roadmap

Changelog and Updates

General

- Did some prototyping of ideas for the main game systems, which will be added later down the line, after the demo.

- Will be experimenting with a female MC, instead of male (may add male option later on). Found it much easier to write a cute female character with a personality and connections to the other characters than a self insert MC who generally is much quieter and less interesting. It gives me more options to write and design better stories and scenes, including more Yuri, Futa, and Vanilla scenes. 

I will still keep it immersive, as the scenes will be more 3rd person to 1st person perspectives, making it feel as if the player is both watching or from the perspective of being in the scene, as it is important that both can exist.

And just so its clear, there will still be female penetration scenes, from the perspective of the MC who will have a way to use magic to do so, or vice versa. I may even consider both characters having both parts through magic, not biologically permanent, for flexibility of drawing unique scenes and being part of the story. If people do not want to see these scenes, it will just be yuri only, which you can just skip the other scenes if desired, but you're really going to be missing out on half the games content.

- Outlined the demo in preparation to finishing the CGs, and knowing which CGs are needed depended on the story so some parts have been changed to be more what I like to enjoy for writing and creating for the project as a whole.

Main Menu

- n/a

Dialog System

- n/a

UI and Asset Design

- Minor UI elements for Combat Scene

- Manor Map (Floor 1 & 2)

- Graphics and Map Icons

- Fix on Mouse Icons being too large, and added new icons

- Normalized SFX files for sounds which were too low in volume

- Completion of Gramp's Art + Outfits (Base, Suit, Swim)

- Luna Splicing and Progress (Updated older outfits and fixed them along with adding new outfits; School Girl, Bath, Bunny, Swim, Maid, Yukata; new Expressions added but not fully completed)

- Emery (New Main Character) Art Progress - Completed her Base Sprite, Underwear and Underclothes

- New Banner with the girls in the Sauna together, sketch completed so far

Story and Writing

- Semi-final storyboard changes to finalize the required assets and story for the introduction / demo. The story will still need some polish as the writing is still being iterated upon. 

Introduction should have around 18 total CGs, not including background art, the 4 main girl sprite art and the cut ins which appear during those CGs. Each CG will either have variations, minor animation, or be fully animated in the future.

The demo's story contains a few introductory sections, along with the 3 main girl's branched stories. Pandora, Sistine and Luna will have an Introductory Scene, along with the MC's introduction, which happens in the earlier parts of the story. 

Afterwards, the story will allow the player to explore the Manor more, and also have the 3 branching paths which go into more character development between the MC and each of the girls. The story will then merge back into a single path after the player plays through at least one of their events, out of three, continuing the main story, which then ends the introduction arc, and the end of the Demo.

At this point, the player will be able to view the other 2 scenes of each girl (Sistine, Pandora, Luna) and get their romance and bond eroge scenes. That will likely be the extent of the demo 

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