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Quick update this time around, and I wanted to share some progress as of late. With the latest Patreon Pin-Up, I decided to tackle a few new outfit techniques, including weight painting and transferring shape keys. I got fairly decent results, and if I was intending to make this an animation I'd spend more time fine tuning the weights, but it works well enough as is for stills. In this case, the Tracer model is using the latest version of the expansion rig, which is heavily based off Rigid3D's character models. Because of this, both Tracer's jacket and leggings had to be re-weighted and fit to the new body's curves (hence the bits of clipping). I'm going to be trying a cloth-physics based stretch to deform her clothes around the growing bits, and assuming that goes well I can look to give Mercy a similar treatment. 

In regards to the Urbosa animation, it's chugging along quite well so far! I'm working on the most complex growth sequence now, and once that's done it should be smooth sailing. I spent a bit of time working out some rigid-body physics and some particle effects, and I should be able to refine and fix most of the issues once the animating part is all settled. I'm planning to have both versions of the animation finished before Tears of the Kingdom drops, but we'll play it by ear as it gets closer to the 12th. Till then, take care!

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RandomDudeGamer

Awesome to hear things are progressing and you learning even more powerful skills!