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It's back! Well, not yet, but I've making good progress on the Zelda/Urbosa growth animation. I've gotten the animation mostly timed out and the intro sequence pretty much set, but there's still a lot to do. Namely, the grow-y bits, and there's a lot of grow-y bits. My plan right now is to get the animation completely timed out and the main beats set, and then I'll spend a bit of time to try and emulate the BotW look/lighting. I'll also be making a few extra scenery assets to bring some scale to the animation, and with Tears of the Kingdom releasing soon, it'd be useful to have a few extra assets lying around. You know, just because. 

Apart from the animation, I've been spending a bit of time working on physics for the expansion-based rig. It's been a whole lot of trial and error, but I've been slowly isolating some of the bigger problems, and improving overall performance of the physics interactions. I'm planning on making a short animation to show it off a bit, but for the time being, it's still a work in progress. 

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Alexander Pontier

Best salesman voice: Yes, with just a few simple steps, you can grow your Gerudo to someone you can really enjoy 😉