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The new version of HC2 is out !


Changes:


ADDED THE SWAMP

  • The Swamp is here ! Get the new map with Janna and face new April, Kendra, Cindy and the new boss, Victoria.


NEW ENEMIES

  • April

April may look innocent, but she knows what men like


  • Kendra

You don't have to hide anything from Kendra, she knows how you feel.


  • Cindy (Shemale)

You're not sure, but there's something about Cindy...


  • Victoria (Boss)

Victoria is actually very helpful, but her patience also has limits.


NEW EQUIPMENTS

  • EXP Ring

Accessories are back ! Look for Samantha if you want to have the first recipe in the game


  • Nameless Blade

A new legendary blade that seems to grow stronger along with its wielder


  • Windy Knuckles

This new legendary weapon is for those of you who love to combo on your enemies and hate running out of stamina.


NEW TRAITS

  • Iron Fist

No luck with weapon recipes? This new unlockable good trait can help


  • Calm Mind

Count on Victoria's help to get this new good trait


  • Pacifist

Weapons are a thing of the past, but you don't have to settle things just by talking either


  • Uncontrollable Lust

Maybe Kendra is right, why hide it?


OTHERS

  • You can now sell materials at the shop
  • You can now store clothes in your backpack
  • You're now able to buy the remaining materials on-the-fly while forging
  • Added 3 new Bad Endings: April, Cindy, Victoria
  • Added 11 new perks
  • Added 7 new achievements
  • Added 1 new Buff: Whirlwind
  • Renamed Knuckles to Gloves
  • Readjusted Loot
  • Readjusted EXP gain
  • CON now increase resistance to Broken status effect
  • Added Day Penalty to Final Score calculation
  • Added critical damage sfx
  • Improved Addiction Check screen
  • Improved all Shops screen


BALANCE STUFF

  • Decreased Gold gained from specific perks +10, +20, +30 > +5, +10, +10
  • Increased Icepick crit chance 10% > 20%
  • Decreased Claire's HP 500 > 350
  • Decreased Amy's chance of applying Confused debuff 100% > 40%
  • Decreased Amy's Confused base react time 120s > 100s
  • Decreased Samantha's HP 150 > 130
  • Decreased "Ass Worshiper" Addiction Check debuff 5 > 2


BUG FIXES

  • Fixed last two perks not increasing Points
  • Fixed Claire Restrained debuff not being cleared
  • Fixed Megan spawn decreased
  • Fixed Samantha spawn decreased

@edit: Link to the apk file: https://drive.google.com/file/d/1RoaayC8AS_Wfs6fTJlSKSkD8-R3ThSFg/view?usp=share_link

Comments

Fabien

Well I know what I'm gonna be playing tonight, haha. Patch notes look amazing! And new unlockable traits and a new shemale enemy!

Josephus

The Anastasia bad end does not work. Even if I submit to her, it gives the resist version.

diogaoo

You’re right Josephus Give me a sec… @edit: File updated ! Thanks for reporting, Josephus

avitus93

My antivirus calls the game a virus I use panda

Anonymous

Seems i cant download the apk file, only lets me view details.

diogaoo

Hi avitus, does the older version also get flagged? Ou just this one?

GH

Hey, I tried playing the game today and I always get a crash in the tutorial during the explanation about attributes, right after it explains clicking on the arrow to increase the attribute. Maybe also worth noting: the first time I played it asked me if I wanted to go through the tutorial (I chose yes), but every time after starting a new game always goes through the tutorial without asking. Not sure if this is expected or not. Here's the context of the traceback file when it crashes: ``` I'm sorry, but an uncaught exception occurred. Compiling ATL code at game/script.rpy:624 Exception: Could not evaluate expression u'start' when compiling ATL. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpyc", line 626, in script ,I Wo File "renpy/ast.py", line 921, in execute renpy.exports.say(who, what, *args, **kwargs) File "renpy/exports.py", line 1373, in say who(what, *args, **kwargs) File "renpy/character.py", line 1266, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "renpy/character.py", line 930, in do_display **display_args) File "renpy/character.py", line 666, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 3810, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 572, in visit_all for d in self.visit(): File "renpy/atl.py", line 614, in visit block = self.compile() File "renpy/atl.py", line 521, in compile block = self.atl.compile(self.context) File "renpy/atl.py", line 721, in compile statements = [ i.compile(ctx) for i in self.statements ] File "renpy/atl.py", line 1021, in compile raise Exception("Could not evaluate expression %r when compiling ATL." % expr) Exception: Could not evaluate expression u'start' when compiling ATL. Windows-10-10.0.22621 AMD64 Ren'Py 7.5.3.22090809 Hero Corruption 2 v0.2 Sat Feb 4 11:22:50 2023 ```

MiniMegaHammer

Grinded up all achievements again. Iron Fist was immensely helpful for this, although I can imagine that some of the weapons given how they were in HC1 this isn't a good trait for later. Either way, I'm having fun. One comment I'd have is I don't really have an idea what the weapons do in game, there is a lack of tooltips that explain them.

diogaoo

Fixed ! Thanks for the report guys, please download the latest updated version. The early crash was causing the tutorial to be triggered every new run, after you complete it, the next run should start normally, without the tutorial. But you both made me worried, is there a technical reason to why the two of you restarted the tutorial? Does achievements and Fame from previous versions are being carried over?

diogaoo

I'm glad you're having fun, Mini. You can see the weapon descriptions by accessing their recipes in the backpack, but I agree that the description should be easier to find

GH

New version is working now, thanks for the fix! As for the tutorial, I only briefly tried HC2 when the first version was released and haven't played since, so I wanted to do the tutorial and then got stuck because of the crash.

MiniMegaHammer

Oh another note, the linear cost increase is eventually outpaced by the points you get each level, so eventually you can hammer up atk all the time or get ridiculous resist to arousal. Also Alchemist and Iron Fist feel way stronger than all of the other options by a wide margin.

Anonymous

Is there an online version rather then having to download

diogaoo

Yup, I’m still doing some tests with the web version, but I’ve sent you the link to it. Web version is kinda unstable, new pics take a while to load and persistent data may get deleted by your browser, so do keep that in mind and let me know if something goes wrong. Again, the best way to play HC2 is via the download version. But if anyone else is interested, just send me a DM.

emt

Absolutely love your work, HC2 is very promising. HC1 has amazing content, and I look forward to seeing your next instalment. One humble suggestion, as an erotic game, there is a lot of potential in increasing the text from the girls, especially around status changes. eg instead of just "intoxicated" or "restrained", expend a few sentences to describe how the hero was intoxicated/ restrained. This will give the girls more characters and make this more erotic for a variety of kinks. There might even be opportunity to introduce extra relevant images with the text, if any. If there are relevant images, I quite like less hard core 'attacks' such as kissing and hugging. But I noted that you use girl images without a partner only, so that would make it difficult. Thanks for your creativity and commitment.

Fabien

Hey Diogaoo, I finished all the new content and I can't say enough how amazing your work is! The new combats were great, especially the shemale enemy. Also loving how more positive and negative traits are being added. A question - do you think more enemies will gain the ability to lower your stats without causing an instant game over? The boss enemies have the ability to lower your stats, but usually by the point they are doing that it is unlikely you will be able to come back from my experience. I don't know why, but I find the idea of some of the enemies sapping away your stats due to high addiction, like the bosses do, an immersive mechanic.

diogaoo

Thank you for the compliment and for the suggestion emt ! This is actually a very sensitive subject: Some people prefer long and descriptive text, while others are in favor of a fast-paced and concise dialogue. I've been trying to please both audiences and I believe that I can maintain this position by increasing the amount of text in a single dialog box, without the need to increase the amount of clicks. I’ll try that on the next updates !

diogaoo

For sure ! I love the idea of permanent negative consequences, either through traits or attributes being lowered, but these should be only a bummer, not run-breaking. I believe that the lose-attribute-thing will become more frequent with stronger enemies, since attribute decreasing is pretty harsh in the early game, but not so much once those values reach around 50, 60...

emt

You would know best as the developer. Thanks for considering. One of the strength of your work in HC1 was the variety and occasional randomness. I just thought it felt like an opportunity lost, when you have built in a range of status changes in the mechanics, but they were not distinctive in the story telling. Even 1 - 2 sentences for some of the girls might start to add some characters. (eg who would use aphrodisiac, pheromone, perfume, candles, gassing, chloroform, drug, soporific, hypnotist, kidnapper, trap, cuffs, ropes, silky, blanket, web, succubus, biting posion, medical injections/ patches/ suppository/ Anesthetic, held/ pinned/ hugged by another character/ tentacles, robots, etc. - can go on for a bit....) :D Looking forward to your work, one way or another!