October Update Post (Patreon)
Content
Hi everyone, I hope you all had a great week, it's time for you to know what I've been up to this month and the plans for the next version, so get ready for the wall of text:
Let's talk about HC2: The character creation system is finished, as you can see in the screenshot, it will be attribute-oriented, each primary attribute will increase a secondary attribute by a specific proportion. This ratio is not final and may be adjusted in future patches.
This system is important because it interacts with gameplay in new ways, enabling more complex builds and items. It will be possible to implement attribute checks similar to the ones that already exist in HC1, but which are currently mostly limited to Corruption and Addiction.
These attributes can also be modified mid-run (e.g.: Being restrained while staring at your opponent ass for a long time may cause INT to drop, until a threshold is reached and the Hero breaks)
A new notification system was implemented, so you don't have to mindlessly click every time your Hero is afflicted by an Addiction increase or a new Status Effect. You can see what it is about in the gif that was added at the top of the post, if the gif for some reason does not appear, there is a link that directs to the gif hosted on imgur right below.
I particularly feel that those popping notifications on the screen together with the new sound effects can give a strange and pleasant sensation of being overwhelmed by the fight, which perfectly complements the pacing and gameplay style.
There is also a skill tree that is not finished, but will allow you to buy perks with the new (and at the same time well-known) currency: Fame, which can be acquired from previous runs. The most important usage of the perk tree right now is to increase the amount of points that can be spent on character creation, but I already have new ideas for possible perks.
This skill tree will be pretty barebones at launch, but you'll all have a better idea of what it's all about when seeing it.
Finally, the new enemies are ready, I'd still like to create one or two girls, but I'll not delay the release of HC2 just for that, they will be developed if there is time. You can have a sneak-peek of their names from the screenshot on the new achievements, which were also implemented for Bad Endings
As for HC1, the game is already well established in its own mechanics so this is going to be a content update, with new enemies, bad endings, and equipment, I'm also adding new moves for girls that may have fallen behind a bit when compared to the new ones, so keep an eye out for it.
There's a special mention to a new Castle enemy that has been requested for some time now. As you may know, the Castle is a place I use as a playground to test mechanics that can be a bit out of the ordinary. I would really appreciate your feedback on this new enemy, because if most of you like it, it will be implemented on a new girl in HC2.
I really, really want HC2 to be released next month, but unlike HC1, it's not possible to make changes on the fly, so I'll have to pay double attention to possible bugs, which might delay the release a bit.
Let's make a deal: The release date will be set for December, but I'll do my best to make it sooner. As November goes by, I'll update you all via Twitter: @dev_diogaoo
I'm pretty sure that Patreon will misbehave regarding the uploaded gif, so here's a link to the notification preview on imgur: https://i.imgur.com/8KuoUsu.gif