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Shout out to "Disney War" for training me on what asshole executives sound like.

(It's been awhile since the last part had been posted, eh?  I'd been struggling through a full rewrite on and off since then which I may later revisit, but for now it seemed important some conclusion actually come out.  In that process I learned a lot about how I want to approach a personal formula for this kind of story, but I had trouble applying it due to the renders having already been made and a bad habit of harsh self-criticism if I've hyped up a release to myself.  I think RPC as a concept still has a lot of potential, but frankly I wish it's first story was stronger.)

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Kishin Slayer

Honestly, not knowing how much time you spent on RPC, i think it holds up pretty well. Of course you have more perspective on how you spend your time, but don't beat yourself up too much. If the end product is enough to satisfy the paying customers and you improved your perspective in the making of it, i'd just be satisfied with that (i wouldn't, I'm terrible at taking my own advice and absolutely beat myself up unnecessarily, but I yell at myself for doing it and that always makes things better)

Turkey

p4 I'd -> I https://i.imgur.com/jHDaSHL.png p7 Fox -> Foxx https://i.imgur.com/nycB3Yo.png p9 embarassment -> embarrassment https://i.imgur.com/u89BADZ.png p12 to -> too https://i.imgur.com/u89BADZ.png

SigmaGalTG

Glad to hear it. The feedback I most often get is a kinder version of "release more, you're being ridiculous" and I think that's correct.

MassManic

Some good work. I'm guessing the game was over when the father recognised the same loyalty trait in both of his son's forms? I was interested to see how the concept of RPC would play out. I know that you spent a while working on this and that it isn't always about customer satisfaction, but your own. It's nourishment for your soul, it stokes your passion. But I also know that this can easily lead to unjust self-criticism and setting untenable self-standards and goals. Self-improvement is part and parcel of being a creator, as is doubt, but remember the mantra of "don't aim for perfection, aim for progress". Though it may seem it, I'm not taking a seat of condescension or superiority giving this advice, it is more me speaking through my own experience (you've probably seen my upload schedule lately). I can tell you that I still have plenty of self-doubts in my work and that you are often your own worst enemy when it comes to production. That angle being slightly off? Dialogue is what you perceive as being inadequate or unnatural? These thoughts have often coerced me into redoing work, maybe unnecessarily as we don't see our work through the lens of a patron, but our own. The unfortunate result of this is that the only person who semi-appreciates it is yourself, not always the patrons when things get pushed back. On the flip side, sure, if it helps you attain something new, a skill or method then it's great, there's value in that, but sometimes you have to bite the bullet and think: "I've identified an area for improvement, I'll keep that in my mind for my next piece" and move on. As Kishin pointed out above, we're awful at taking our own advice, humans are hypocritical by nature (sorry for species assuming). But it's always those nagging questions of self-doubt in your head of "if I do this is it actually an improvement? Is my work sub-standard? Will this change add value to the work?" etc. that muddy the production process. Personally, something I'm working on is trying to identify exactly what is worthwhile altering and what is a demon on my shoulder distractingly whispering in my ear, making me do unnecessary alterations. And don't even get me started on workload debt accruing leading to burnout when you start to fall behind. Sorry for the wall of text, just wanted to show support as a fellow creator who feels the grind. Your work is good, you're only holding yourself back. A suggestion? I'm not saying this to be offensive, but therapy has done a lot for me, if Canada has some free mental health care then seek it out. Venting to a professional for an hour a week can level you out by changing your harmful self-perceptions. This may be the way to go, an option rather than chasing self-imposed unattainable goals. TLDR: Due to trying to be a perfectionist everything becomes a degenerating catch-up game. Your work is great, give yourself some slack.

SigmaGalTG

I once heard someone describe content creation as "selling your mental health." If not guaranteed, deteriorating mental health is at least the biggest job hazard. Fortunately, I think I navigate it well enough to enable longevity. Though there are some lousy days, I don't feel like I'm accruing damage, and more often than not I reflect on this job with gratitude. I feel stupid lucky that everyone seems to get it. I thought I'd have to steel myself against hate-filled jabronies, but y'all have been incredible. It's so encouraging, honestly. I don't mind being hard on myself here and there because it goes towards making a good faith effort to give the supporters a return on their investment, and I'm not afraid of y'all because you've demonstrated awesome understanding. Also I own a gun so come at me???

arukesuke

hey! i just wanted to leave a comment here to give some support. i thought this concept was fascinating, and i loved what you did with it. i just became a patron, and ive been going through your works, so i wanted to put it out there that i really enjoy them!

SigmaGalTG

That's awesome to hear! Sometimes I get too in my own head. Feedback like this let's me know things are on track.

Anon

you're legit as fuck ... idk ... no simping, you're comics, art, whateves? alpha tier.

SigmaGalTG

Hell ya. I dare not brag too loudly lest a Greek god turn me into a spider or something.