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Jaffe x Moriarty: Chaos at PlayStation | Sacred Symbols+, Episode 343

Please welcome friend and legendary game designer David Jaffe back to Sacred Symbols+. Today, Jaffe and I (Colin) convene to discuss all of the latest happenings behind-the-scenes at PlayStation. As we know, Jim Ryan is set to leave his post as CEO in early 2024, and -- thanks to Jaffe's reporting -- we've learned that long-time internal production lead Connie Booth was fired from her post after having been at Sony since the late '80s, before PlayStation even existed. Then, we have layoffs at Bungie, Naughty Dog, Visual Arts, and Media Molecule, the closure of PixelOpus years into its new (and unannounced) project, and a general tension at the center of the games-as-a-service strategy, which may or may not benefit the overall direction of the brand. Jaffe is the ultimate insider, in a sense, a man who literally helped create some of Sony's most iconic brands and understands full-well how the behemoth operates from within. What does he think about the seeming chaos at PlayStation? And how do we square the optics with reality? After all, PS5 is a dynamo, vastly outselling its competitor. Are we over-exaggerating, or are we preemptively concerned? Is something wrong, or perhaps nothing at all? We'll leave that up to you. In the meantime, let the speculation commence.

Comments

Anonymous

The true Sacred Sweethearts

Matt Millard

I completely disagree with the sentiment on the God of War DLC, but I get where you’re coming from. I would personally love to return to that universe for whatever they are planning next.

BryanK75

Financials are on the 9th, I believe. I don't agree with Jaffe on 90% of what he says and he knows that but I have a lot of admiration for him and find him infinitely charming. Edit: Also PR at PlayStation needs to be gutted, they are useless.

Dion Collier

Non-related but can we still do community posts on this new Patreon app? I can't find it anywhere

Guybrush Threepwood

Common theme between this conversation and the one with Jason about Immortals of Aveum is the idea of derisking the game dev process and Jaffe gives a couple really good examples of how that might be done.

Germanos

I love it 😅. Acting like in the past two decades there have not been any new people developing themselves enough, that we need to rely PlayStation on old geezers close to their 60s. Cool cool cool 🥲

Germanos

Also, always take Jaffes games recommendations with the bucket of salt, as much as I love to listen to him, I wouldn't touch the games the sometimes praises with 50 inch stick wearing rubber gloves. And its funny he mentions Alan Wake as an example of budget savings in fidelity, where that game was named as the best looking game this gen by DF 😅

TVN Nee

Jaffe was right, layoffs imminent and a upcoming studio closure at sony