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Dustin had a fine idea for an episode of Sacred+, and I (Colin) aceded: Why don't we examine Sony's history at E3? After all, it's kinda-sorta "E3 time" historically, and with PlayStation giving us nothing more than a controversially underwhelming showcase, it could be fun to look back. As such, Dustin compiled a list of what he felt were the five best and five worst moments of Sony's E3 presence, spanning from 1995 through 2018. So come join us as we relive the memories and conduct a series of wide-ranging conversations all about PlayStation through the years: The promise, the stumbles, the victories and the defeats. We hope you enjoy.

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Kazden Risk

When Colin retires Dustin is going to be able to start Stand Down Media. SS+ ideation, Punching Up host, call-in extraordinaire. The man does it all!

Ealia Staroverov

I feel compelled to make a slight correction because I've heard Colin say this multiple times now. Linux is a free open source software, it didn't cost Sony a dime. They removed that functionality because it was at the core of PS3 hacking in the early days. There was even a class action lawsuit settled in 2016 and some of us got like $9 for them removing a feature the product was sold with. P.S. The features Sony cut for PS3 were the Emotion Engine (reducing PS2 BC to 80%), 4 USB to 2 USB, card reader, and eventually PS2 GPU (reducing PS2 BC to 0%). After that they just did node shrinks and slimming of the shell. Extra fun fact. This is something I've thought about in the wake of Tom talking about them building a PS3 emulator. Sony actually built a PS2 emulator for PS3 that is buried in the firmware. A CFW enables this and allows a slim PS3 (with 0 PS2 hardware inside) to play roughly 60% of PS2 games with no issues.

Alex Roberts

Awesome idea for an episode, would love to get more “+” episodes like this in the future 👏

J_Deeves

Thanks for the fun and informative podcast. Just a friendly correction from a Salt Lake City resident: Colin mentioned going to Utah for a Bethesda event. If it was in Utah and you flew to Salt Lake, Colin most likely went to Park City. Thanks again for an awesome “+” episode!

David D

Great idea for an episode. As a European I'm biased but SEGA I think is the most fascinating console manufacturer, the Master System was huge here, Mega Drive and I loved the Dreamcast ( never had a Saturn, although it was very successful in Japan, more successful than the N64 😉). They're also the most frustrating, they really could've played things differently but alas - I love them and always will, but how they've treated their star franchise over the years is just the worst, for all Sonic has done for them, they never showed him much respect in return for much of his history - things are alot better now at least, and hopefully will keep improving!

Noah Trujillo

Love getting to look back with episodes like these, especially for PS3. Such a special era and a great idea for an episode.

Robbie Cooper

Sega really screwed up but I grew up with Sega and wish it was Nintendo who got that fate. Never understood why Nintendo did so well with a meh game’s lineup

SaltyTrees

As pointed out above Colin was hosted by Bethesda in Park City, Utah at the Stein-Eriksen Lodge. Very fancy and prestigious. 😎

Kevin Cooper (edited)

Comment edits

2023-06-21 17:44:20 Oh man... Lockmort is going to have a field day with all those "Sony going after small children" soundbites >_<
2023-06-21 14:22:40 Oh man... Lockmort is going to have a field day with all those "Sony going after small children" soundbites >_<

Oh man... Lockmort is going to have a field day with all those "Sony going after small children" soundbites >_<