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It's time yet again for another episode of Sacred Symbols x Defining Duke! The entire gang from both shows convene -- Colin, Chris, Dustin, Matty, and Cog -- for a lengthy discussion about three topics in particular. First, we visit Microsoft's recent layoffs, contextualize them in the greater scheme of the larger economy and tech sector, and then get into the meat: What in the hell is going on at 343? Second, we segue to Starfield. Is it truly possible, in a world with Horizon and God of War running at 60 frames, that Microsoft's marquee game can only push 30? And does it even matter? And just what's going on with BSG, anyway? Finally, we get to everyone's favorite punching bag, Luminous Productions' questionable PS5 timed-exclusive Forspoken. Where did this one go wrong? Turns out it's a lengthy tale about a character who refuses to be quiet for a single second, if that's your sort of thing.

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Comments

Brandon Soto

I’m just glad I’m not an Xbox fan. I’d be losing my mind if that was my main platform for games.

Shane Geis

I used to be a PlayStation guy bought my first Xbox and I will never go back….what they give me is insane compared to playststation…..also the ecosystem is actually full of people who play games with other people not just incel single player dudes. I love it you should try it. Also first time ever Xbox more monthly active users than PlayStation

Tyee

The easiest thing for halo is just to restart it. Honestly it is probably most hardest franchise to make good and to please a fanbase. The game has to be lore accurate (for some fans) which can effect gameplay decisions and environment decisions. It has all these side stories from books and comics that they add in that most people that play don’t care about. They have to please a fanbase that I would say is the most split in the industry. You’ve got people that like every halo game and want that game to come back even halo 4 and 5 have a fanbase for some reason. Finally they have to make a game that barely any studio try’s to make you can studios like Sony’s that only make single player experiences no co-op, no multiplayer component and certainly no other mode like a horde mode or forge. While halo has this pressure to have a campaign, multiplayer and forge with a co-op mode. There is not one studio good enough to take up halos mantle you need multiple studios like cod which Xbox wont do because it’s not as big as cod and won’t be as big as cod because it’s on one less system.

Zackery Parkerson

I feel like the last person alive who truly, deeply does not care about framerate.

Tyee

Nothing is wrong with single player games just shame is calling out what Sony doe’s terrible in. If you like playing games with your friends Xbox has ton of exclusives for you in that department

Dylan Michael

As an ex kingdom hearts fan I don’t see the difference in absurdity of somebody telling a talking bracelet to shut up and an anime character talking about darkness and light with Mickey Mouse or Donald Duck. 😂

Kickstand

I think Chris is right Halo needs to, (and should’ve back in 2010), gone on ice like God of War. As far as iD or Machine Games though, I doubt they have any interest in touching it. What’s way more tantalizing, from a Halo fans perspective, is seeing Quake get reinvented. An IP that has been allowed to appropriate rest.

BirdMan

I love the crossovers, I mean that sincerely - but it feels like the last few crossovers have devolved into a tired discussion about Halo? People might think, "well that's all Xbox has to talk about", but I think there's much more to talk about. Microsoft have many other studios and other franchises. Why not a discussion about Xbox's lack of a nostaligic feel as compared to Playstation and Nintendo, or their place in gaming in the future with their investment into cloud gaming? (Cloud gaming being integrated into TV's and such.) I think another interesting point can be made about Halo, if any. Chris talks about how Halo has devolved into a story about Master Chief and Cortana, but why? I think it's because 343 felt the pressure of telling an emotionally driven story after successes from Playstation, like the Last of Us. I think that's true. Just some of my feedback though - I want to see more of these!

BirdMan

And I'll listen to every one! Again I enjoyed the episode.

Tanish Rastogi

Just wanted to say: this is the best subscription I’ve ever had. I love these podcasts so much.

Manuel Nascimento

I'm glad to see/hear more awareness and acknowledgement of the importance and value of having 60 FPS or other performance modes in games. With current gen, this is finally possible without a significant decrease in visual quality, which was not possible last gen, and the necessary dev work to make it happen is surely marginal. I wonder if the following could be a PSA for everyone if you tell it on the next Sacred Symbols: if you have the PS4 version of "The Last of Us Remastered" (from 2014), and even the base PS4 console, you can toggle between the modes (30/60 FPS) and experience the different for yourself - just try running and turning the camera fast. In general I can understand if someone "doesn't care" about 60 FPS and opts for the 30 FPS higher visual fidelity mode, but surely there needs to be a requirement for games to have the option of a performance mode going forwards. Cheers and thanks for all your work.

XenoNative

These plus episodes are why I signed up. Great work guys!!

Jimmy G

Enjoyed Matty showing some love, or at least like, for FF15. They tackled a really under-represented theme in that game — when a group of friends grow apart because everyone realizes they’ll be better off in the long run if they’re not around each other anymore. Kind of a downer if you’ve had that experience, but impactful. The gameplay is whatever, and the “save the world” stuff is as boilerplate as any other FF, but overall they handled that theme very well.

Nikitas Gagas

Aside from poor optimization upon release, I have to say that I'm really enjoying Forspoken. Yes, the writing, especially in the beginning of the game, can be atrocious. Some interactions between characters reach "The Room" levels of absurdity, but to me, that is part of the fun. I just take it in as camp, even if it's unintentional. The gameplay is fun, satisfying, and fluid. Not getting all the criticism about it being ugly, barren, dull, woke, etc. Different strokes I suppose.

NeO JD

I was always interested in Forspoken. Thought it looked cool and different. Then I played the demo and was like oh no this ain’t it. Still planning on picking it up but on sale. Come to think of it, I’m not surprised this is what happened considering the same exact experience happened with FF XV. Looked cool until I tried to play it.