For your viewing pleasure.
Today, I (Colin) have brought together the entire team that made my developer's newest game: Super Perils of Baking. For the uninitiated, I co-own an indie studio called Lillymo, and we just released our fifth game, which is a remake of our very first. Making the game was interesting, fun, challenging, and fluid. It was originally supposed to be a free update, and basically spiraled completely out of control into the full-fledged $10 product you know (and hopefully love) today. As I know how interested our audience is in minutiae, I grabbed Lillymo's founder, programmer, and designer, Barry Johnson, our associate producer Ben Smith (who is also Last Stand's associate producer), and our two artists, Lachlan Pini and Henry Maxwell, and we talk extensively about what it was like to create our newest release. Where did the idea come from, and just how did it spawn into a full-fledged game? What are we most and least proud of when it comes to the final product? What lessons can we take into our future games? (Did you know Sony's rules forced us to remove a reference to Taiwan from the PS4 and PS5 iterations? It's true!) For those who like knowing how the sausage is made, well... this episode's for you. Enjoy.