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The Making of Super Perils of Baking | Sacred Symbols+ Episode 200

Today, I (Colin) have brought together the entire team that made my developer's newest game: Super Perils of Baking. For the uninitiated, I co-own an indie studio called Lillymo, and we just released our fifth game, which is a remake of our very first. Making the game was interesting, fun, challenging, and fluid. It was originally supposed to be a free update, and basically spiraled completely out of control into the full-fledged $10 product you know (and hopefully love) today. As I know how interested our audience is in minutiae, I grabbed Lillymo's founder, programmer, and designer, Barry Johnson, our associate producer Ben Smith (who is also Last Stand's associate producer), and our two artists, Lachlan Pini and Henry Maxwell, and we talk extensively about what it was like to create our newest release. Where did the idea come from, and just how did it spawn into a full-fledged game? What are we most and least proud of when it comes to the final product? What lessons can we take into our future games? (Did you know Sony's rules forced us to remove a reference to Taiwan from the PS4 and PS5 iterations? It's true!) For those who like knowing how the sausage is made, well... this episode's for you. Enjoy.

Comments

Benjamin Schroeder

Are there any spoilers? Bought + downloaded the game but haven't had time to give it a go yet.

Jordan Wray

I'm sorry, the main character is definitely Nick Scarpino.

Tonys_Always_Write

I mean this in a sincerely positive way, but The Super Perils of Baking reminds me of a game like Boogerman. What I mean by that is, it reminds me of one of those games that you only ever rented from your local video store and never beat. Yet, every so often you will have a flash of the game in your memory, and go, "man I wish I had that to experience now." You could easily convince someone it was made in the 90s. Again, so fucking Charmin.

Miracle Peach

This isn’t typically my favorite genre of game, but I bought it just to support you, Colin. Congrats on the release! Hope it’s selling well!

Brandon Soto

Congrats to the whole team! Looking forward to the RPG & hopefully a beat-‘em-up or Ninja Gaiden style game in the future.

OTTAPPS

Great episode. I must admit, I am a little taken aback over the references to Taiwan not being allowed to publish to PlayStation. Will you expand on this on the mainline SS? Clearly you took the pragmatic approach of changing it for that platform to increase revenue, but as a creative were you upset over having to make this change? The fact this is a thing I don’t think is widely known either…it was certainly news to me!

OTTAPPS

Maybe you're right...but it seems crazy to me. I thought I'd have seen some controversy relating to this from the Gaming Industry before. Maybe there has been and I missed it!

Stephen Barr

Blinky Bill was my favourite TV show when I was like 3 years old in the 90’s. So funny to hear it mentioned here with someone that’s worked for the company who made it. I live in the UK so it aired here too but nobody knows what it is when I’ve mentioned it to them so it mustn’t have been popular here either.

Mark Lee

I’ve been loving my time with the game, I’m currently going through NG+ and chasing the platinum. Thinking back on your comment in a previous episode about physical game guides, it would be incredible to see one for this one day. Absolutely love the art and, as I’m about to become a dad for the first time, a storybook element would be perfect to read to my son. Appreciate you have enough on your plate but it would be charming. Can’t wait for the next Lillymo reveal.

Anonymous

Great episode. Loved hearing all of the perspectives around making this game. I’ve gotta agree too as I reviewed the game myself and the one critique I had was the soundtrack. Completely agree with Colin that it just didn’t really fit, it was the one “negative” of my review, not that the music was bad, there was just something off with it. I can’t wait to see what the team are working on in the future. The last few games have been a blast, Lillymo have a good track record going right now.

LastStandMedia

I honestly didn't even realize it until it was too late, and it's a good sign of all the shit I need to learn about game dev still. I played the entire dev cycle without sound.

Blake Wall

I like that you mentioned Tribute because I feel like they didn't get a lot of credit until Shredder's Revenge came out not that that's a problem but I hope people play their other games as well I recommend Panzer Paladin it's an excellent game and I don't think it did as well as it should have