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Halo Infinite Multiplayer Breakdown feat. Chris Ray Gun | Defining Duke Ultimate Episode 43

We have heard the demands and have answered. Joining us to discuss everything Halo Infinite is Mr. Chris Ray Gun himself. The Duke take a close look at the emergent, sandbox gameplay for Infinite's multiplayer and what makes the experience click so well. While the foundation itself is strong, there are nagging issues that remain. Things like battle pass progression, lacking playlist options, broken custom games, and much more have shown that despite the six year development time that there is much work left to be done for 343.

Comments

Walker Simmons

I'm hoping when the game officially launches they will add separate playlists and more game modes like swat and infection. The game is a strong foundation but I'm already feeling the repetition from the lack of content and horrible progression system. Overall it's a good game but it bums me out that with such a long development cycle it still has far less content than halo 3 or reach did at launch