Sacred Symbols+, Episode XXXIV: Making Twin Breaker (Patreon)
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Somehow, I (Colin) helped making a video game that came to PlayStation 4 and PlayStation Vita mere days ago. Indeed, it's been quite the journey, and for as hard as I might have worked, developer Barry Johnson of Lillymo Games worked substantially harder. He's the one that approached me to make this game; I was lucky enough to merely be along for the ride, give the brick-breaker a story, and help evangelize it to the public. Now that it's in the wild, though, I figured it would be a good time for Barry and I to sit down and talk about the process of making Twin Breaker, giving you guys and gals as much background information as we possibly can. Where did the idea come from? What's it like working with Sony? How was it passing QA? What would we do differently? Can you expect it to come to other platforms? Will we work together again... and if so, on what? We talk about all of that -- and much more -- on the other side of the play button. And, hey: Thanks again for supporting us and our game. Without you, none of this would be possible.