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In 1991, a game came out that changed the Moriarty Brothers' lives. It was in that year that Street Fighter II took the world by storm, and changed the way we looked at, played, and experienced games forever. Indeed, when it comes to sheer hours played, there are few games we dumped more time into, whether then and now. This episode is dedicated to our many memories playing Street Fighter II (and its SFII offshoots), reminiscing about how we discovered it, when we finally procured our own copy, and about how good we thought we were... 'til we went to Disneyland in 1992 and got our asses beat. Select your character and jump on in!

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Ian (616Entertainment)

I grew up a Mortal Kombat fan, but some of my favorite memories in life are with Street Fighter. My dad used to work midnight or 2 AM shifts at Yellow Freight loading and unloading trucks (the type of hard work he always told me to stay away from and be smart), so he’d wake up really early and check on us in our bedroom before taking a shower. Sometimes my brother and I would still be awake playing Street Fighter II on our Genesis, and my dad would say “go to bed dammit, what’re you still doing up?” Other times, though, he’d say “gimme that controller, I’m gonna kick your ass,” and he’d play a few fights with us before work. I miss my dad, and I’ll never forget those moments. Looking forward to 2 hours of SFII talk, here we go!

Marc Boggio

In 1991 I went to Hawaii with my family- my dad had a conference to go to in Maui, but we had a 3 day stop in Honolulu. My dad took me to an arcade in town and I vividly remember playing Street Fighter 2 for the first time. I also remember a group of Hawaiian teenagers teaching me how to throw my first Hadoken fireball with Ryu... a skill I have carried with me ever since 😂 (I also remember being thrown off when I heard that Hawaiian locals are territorial and hate tourists, because they were super nice to me. You don’t forget the people who taught you a skill as fundamental as down-quarter-circle-to-forward + Punch = Hadoken)

Chris B

My friend a few houses down was the first one to get this. Everyone crowding in a small bedroom to kick each other’s ass. Some of the best memories in the early years of snes. As much as I loved the world warriors, it was the new challengers that was the best on the system. Which was made even better when we played on X-band. We had the arcade vibes of talking trash in a chat room before fighting. I still have friends to this day I met playing ssf2 online.

LastStandMedia

Are you the guy that mentioned the Xband in another thread? That was a thing I just read and heard about, but knew no one that ever had one, and it would be weird that I'd now encounter two in a matter of days!

John Kamoulakos

check out the street fighter 2 animated movie 1994 i think, enjoying the podcast fellas keep it up =)

Chris B

I’m the same guy. We spent countless hours using it with street fighter.

Nic

I played the hell out of SF2, but when my buddy and me found out what Samurai Showdown was we were all about that game.. We kinda of were like what Dagan was talking about, we just loved the art style, the characters, the weapons, we were already into samurai movies and all that stuff as well so it was just cool to us to be playing something with that style in a game... I know we chunked quarters in that machine for a long long time lol. I also remember when the first MK came out my mother forbid me to play it until I got a little older, but I still would hahaha memories are funny sometimes. Great show guys and can't wait for the next one... :)

LastStandMedia

It's safe to assume that we'll do a Samurai Showdown episode in future recording waves. (Also, I dunno if you noticed, but you posted this comment twice. I deleted the duplicate; just wanted you to know in case you saw and were wondering.) <3

Alex Quantz

Always loved street fighter even though I'm terrible at it. I remember sitting on the floor with my cousin and playing alpha 3 and star gladiator on ps1 for hours ( 2 was before my time).

Nic

Great to hear that you two will be doing a Samuri Showdown podcast... No I did not know I had posted it twice sorry about that...

Prince Borutski

Based off of Colin's "double fireball" input tip, I am consistently landing Dragon punches for the first time! In my peak SF period, I could only get it 1/12 tries. So frustrating. Thank you :D

Anthony Stewart

Street Fighter 2 is the only fighting game I've played and loved. I sat at the TV for hours just replaying the the story over and over till I had someone come home and want to play.

LastStandMedia

It was a truly special, one of a kind game for me, too. I'll never play a fighting game 1% as much as I played SF2.

Jason Stafford

This podcast was so good! You and Dagan really cracked me up, especially at the end! You guys are an absolute pleasure to listen to.

Anonymous

Used to love playing this in the arcade. Favourite memory double perfect vs the toughest kid in my year at school. Then bought SFII Turbo for the Mega Drive.

Anonymous

Any wrestling fans notice Kenny Omega as Cody in the trailer for Street Fighter V: Arcade Edition? Super cool.

Andrew Tamagni

I've just purchased a copy of SFII Turbo for my original SNES...one of my all time top 10 games and I've taken the dive into retro collecting after hearing your podcast on it...starting with the SNES, my favorite console ever, just ahead of the NES. We never had arcades here in the UK apart from when you went to coastal holiday resorts, so console was the only way to play. This was the most played game we all used to have outside of the best soccer games at the time...coming from the UK, you had to play the best soccer game over any sports titles normally. E. Honda was my main and Guile my sub. Great game, great memories and great podcast! Can't wait to play this in it's original format when I get it later this week.

LastStandMedia

That's so cool. You wrote this a long time ago, so I hope the game came and that you enjoyed it!

MISZCZOGRZMOT (edited)

Comment edits

2022-01-24 15:27:55 It was the other way around for me - MK 2 & 3 were our go-to figting games back in the early 90s, and I could never get into SF2. To be fair, MK3 came out 4 years later than SF2, but they were both on the SNES, and in the arcades I used to visit. MK was very simple to pick up and play in general - it had flashy, and easy to pull off, special moves for every character, and the fights felt more dynamic, too. Combos were easy to do, every character felt distinct, and all the moves did more damage in MK, or they changed the fight significantly by allowing you to teleport, go invisible, set up traps (bombs, ice puddles), etc. And then there were more modes, all the fatality variants, and you could even run in MK3. The game's setting and lore felt more mystical, mature, and interesting back then to me, too. SF2 just felt very vanilla compared to that - more technical, but less exciting, special moves were disappointingly weak both in damage and effect, they were annoying to pull off, characters had fewer of them, and they were sometimes shared. SF2 looked great in the arcades, though. And of course later in the PS1 days we switched to Tekken. Tekken 3 was simply excellent, and it's easilly in the top 10 PS1 games, maybe even top 5.
2021-07-10 21:14:07 It was the other way around for me - MK 2 & 3 were our go-to figting games back in the early 90s, and I could never get into SF2. To be fair, MK3 came out 4 years later than SF2, but they were both on the SNES, and in the arcades I used to visit. MK was very simple to pick up and play in general - it had flashy, and easy to pull off, special moves for every character, and the fights felt more dynamic, too. Combos were easy to do, every character felt distinct, and all the moves did more damage in MK, or they changed the fight significantly by allowing you to teleport, go invisible, set up traps (bombs, ice puddles), etc. And then there were more modes, all the fatality variants, and you could even run in MK3. The game's setting and lore felt more mystical, mature, and interesting back then to me, too. SF2 just felt very vanilla compared to that - more technical, but less exciting, special moves were disappointingly weak both in damage and effect, they were annoying to pull off, characters had fewer of them, and they were sometimes shared. SF2 looked great in the arcades, though. And of course later in the PS1 days we switched to Tekken. Tekken 3 was simply excellent, and it's easilly in the top 10 PS1 games, maybe even top 5.

It was the other way around for me - MK 2 & 3 were our go-to figting games back in the early 90s, and I could never get into SF2. To be fair, MK3 came out 4 years later than SF2, but they were both on the SNES, and in the arcades I used to visit. MK was very simple to pick up and play in general - it had flashy, and easy to pull off, special moves for every character, and the fights felt more dynamic, too. Combos were easy to do, every character felt distinct, and all the moves did more damage in MK, or they changed the fight significantly by allowing you to teleport, go invisible, set up traps (bombs, ice puddles), etc. And then there were more modes, all the fatality variants, and you could even run in MK3. The game's setting and lore felt more mystical, mature, and interesting back then to me, too. SF2 just felt very vanilla compared to that - more technical, but less exciting, special moves were disappointingly weak both in damage and effect, they were annoying to pull off, characters had fewer of them, and they were sometimes shared. SF2 looked great in the arcades, though. And of course later in the PS1 days we switched to Tekken. Tekken 3 was simply excellent, and it's easilly in the top 10 PS1 games, maybe even top 5.