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Hey again everyone! Things have been fairly busy overall, but the spotlight in this post will be Pix's 2nd Hscene animation, along with the song previewed above.

Let's dive in! Starting with the Idle animation:

In to the basic loop:

and climax animation (Couple small touch ups still needed. Like the static balls).

Whole hoggin', or hole hoggin'???

A general "Holding" animation

and a bit more of an alternative.

There are a couple other loops. Some that require a bit of touching up as well, so I will save those for launch day.

For now, we move on to animating Pix's Conversation art, which is what you see in the Starbreed head banner.



Some recent thoughts I've had that I might try out for a bit, is to actually reuse the current boss themes for future levels. Initially I was kind of thinking each zone would have it's own boss theme, but I feel like with how short some boss fights can be if done quickly, the songs won't really have much "stick" to them across the game.

We'll see how things feels as time goes on though.

Alright everyone! I'll cut it there and move right onto the next week's stuff. I still have a good amount to cover if I want to get into some of the new features in the last week.


Thanks again everyone, and I'll catch you then!

-Regulus


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