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Heyo everyone! This week has hit pretty hard. It's really starting to hit me that we're just about done SpunkStock. Before I get into that, let's jump right into the progress report!

This week consisted of a few things. I dove in on animating the final scene, and managed to finish it up really quick. This gave me time to get a few other things done this week. Was able to set up the Hscenes with the music layering, and set up the framework for the branching path (Sub/Dom). Connecting all the scenes is what really made me realize how close things are. 

Let's take a look at some of the animations involved. I really like how this one turned out.

Idle:

"Insert"(Though not really in this case):

"Climax"(Though again... not really in this case):

Though you can't tease forever...

At the moment the route picking will be fairly simple. White modifiers will contribute to you going the "sub" route, while silver and gold modifiers will contribute to going the "dom" route. This will only matter in the "neutral/phase1" part. Once the next phase starts, the modifiers will no longer matter in determining your route.

Anyways.. now that I've literally spoiled everything, I'm going to get in to what's to come in the next week.

I feel like next week won't have much visuals to show considering it's really about connecting the dots. 

I need to set up the final score screen, perhaps a final dialogue segment with Samga, and stick in the "Endings" screen(Which is mostly complete from previous weeks). There are still a lot of other small things to finish up on, but that will mostly just be me going down the list of "things to-do".

Anyways! I hope you all enjoyed the sneak peeks. I will be getting back to it, and hopefully make some good final headway leading into the final stretch. Thanks everyone! Catch you all next week.

-Regulus.

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Mensn

great work as always, really cant wait to hear every combination of the songs possible