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Hey all, it's time for the mid-month update! Got a pretty decent amount in this round, as I was able to finish Heat encounters a little quicker than I expected and was able to move on to other tasks. First off, the promised smut half of the Seedcarrier intro is now in the game, and has an extra variant version for certain relationship levels with your XO. This is something I may end up doing more often - one of my goals with these games is to allow people to see the pairings they prefer, and if a player doesn't care for a MC-Specialist pairing, they may simply pass on the scene. Adding in XO-Specialist options may perhaps expand the amount of enjoyable content, and while the variants do take time of their own to implement, it is faster than writing entirely new scenes. Let me know if you have any opinions on the matter!

Second, the Heat system is now in the game. Maxing out your heat in a dangerous system will not immediately kick you out of that system, but it will prevent you from moving from one destination to another until it is taken care of. If you haven't overstayed your welcome by too much, you may choose to try and drive off a GPU patrol ship to buy yourself more time. If you've burned through that bonus time, or lose the encounter, then you must leave. Now, I had been intending to remove the ability to burn idle time at Watch Station once this was in, in order to balance the economy (such as it is), but on review two systems still isn't really enough for the amount of movement I have in mind. So for now the option remains, and if you want to trickle in infinite minor resources by sitting in Watch Station, knock yourself out I suppose.

With that out of the way, the next system I've set my eye on is crewmember promotions. Promoting crew requires that they max out two forms of XP, Job and Sexual. Job XP has existed for a while in the form of duties and such, but the amount of Sexual XP available there has been quite limited, and so that has been my first objective. There are now two additional ways to grant crewmembers Sexual XP. First, you may attempt to seduce a crewmember once every 4 hours, and they will earn XP every time you get them off (see the notes for more details). Secondly, your XO will on their own select a random crewmember once a day and do some 'training' of their own. The numbers involved are only lightly tested and likely to change going forward.

The latter half of the month is a pretty short one, so I've got a pretty short list of things I'm looking at. First off, the first Ship Policy. While these games are generally written from a perspective of 'free love for all', I know some folks can get a little possessive at times, so I plan to add in a policy to set how many crewmembers your XO can 'train' per day. Right now that will either be 0 or 1, but expect upgrades to be available in the future. I'll then take a look at if I can actually implement the Promotion system itself this month, so we'll see how it goes. After that I'll probably get back to storyline writing for a bit, but I'll get to more on that in the next update post. Til then, the patch notes are below, patrons can find the game at the previous link, and enjoy!


v0.6.1 Change Log

Game Functions:

  • Heat System has now been implemented:
  • If you have spent more time in a hostile star system than your ship's stealth capabilities can handle and attempt to use the System Map to travel, you will be given the option of fighting off a GPU patrol vessel or exiting the system via the Galaxy Map.
  • If you win the fight, 20 hours will be added to your detection timer. If you lose the fight you will immediately emergency FTL jump back to the Figura System with a 10 hour time loss. Reminder: Attempting a fight with no bridge crew assigned still results in an automatic loss.
  • If you have spent more time in the system than your ship stealth + 20 hours, you will only have the option of leaving via the Galaxy Map.
  • Leaving a system will reset any bonus hours remaining for that system.
  • The ability to pass time at Watch Station will remain until more GPU systems have been added to the game.


  • Crewmember Seduction system has been implemented:
  • You can currently attempt to seduce one crewmember every 4 hours. This is done by viewing crew profile information in the crew roster.
  • Base success chance is 20%. Some player sexual traits provide bonus options. Effective bonuses increase chance to 40%, negative effective bonuses reduce chance to 0%. Smoothtalker trait provides a 60% chance.
  • These values will likely change when future upgrade options are available.
  • XP requirements to reach the next promotion level are now shown on crew profiles. XP cannot be earned above this requirement, although previously existing XP is not removed (for now). Requirement values subject to change in the future. Commanders no longer earn xp.
  • Crewmembers can earn Sexual XP in dynamic sex scenes. XP is temporarily gained by actions, and 'locked in' when orgasm is reached. XP gain capped at 1/8th the promotion requirements per orgasm. Temporary XP that is not locked in is cleared on the daily update. Not all bonuses yet applied, all values subject to future change.
  • The XO will now select one random crewmember each day who isn't maxed out on Sexual XP and give them 'training' for 1/4th of their current rank requirement. This feature will be expanded in the future.

Scene Content:

  • Seedcarrier intro scene completed with second half. Additional XO/Seedcarrier scene variant available if your relationship is Fuckbuddy, Rival or Hatefuck. If you are already located at Daenad Iond on an old save you will need to leave and revisit to retrigger the scene.
  • New 'Scenario Replay' scene added to the Captain's Office aboard the ship. This hub scene will allow the replaying of previously viewed romance scenes that are otherwise one-time-only. Different options can be selected when replaying scenes but these will not qualify for any 'canon' progress flags. Seedcarrier intro scene added to replay hub.
  • Mini-scenes added as part of crewmember seduction system.

Art Content:

  • New map icons/decoration added to system maps: unique system stations, unique system trading vessels, GPU military vessels.

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • None

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