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Evening all, here with our first September update!

With every update I do, one of my goals is to have some sort of playable content, even during code-heavy phases, so that I don't have to do any builds with a "There's new work in this one, trust me" announcement. And indeed, this release has our first 'generic' exploration mission content! However, so you're aware, I did have to take a few shortcuts to get this one playable for the release.

First, the 'sexytime' solution option for the mission's main encounter is currently written only for the male player/female npc preference setting. For the next release, I will be adding in the other variants, and tying in mission text to use the same text switching system currently used in other scene types. And second, the rewards system isn't at 100% yet - I still need to add support for a few more rewards types, and currently only the final encounter of the new mission has rewards. I'll be going back and adding rewards to the secondary encounters, as well as the older Loyalty missions at some point, although that may come later.

Once I've finished patching up the shortcuts, my next task for the month will be filling out the pool with three more encounters. Double D's romance scene may end up getting pushed back to next month, we will have to see. Our artists are also currently at work with new backgrounds, so we should hopefully have some of those coming in. Keep watching this space for updates! For now, patch notes below, game links to follow:


 v0.33.0 Change Log

Game Functions:

  • Monthly Cheat Code Updated
  • Functionality added for spawning randomized missions when there's less than three Loyalty missions in the queue. Grunt's mission will no longer be used as a placeholder.
  • Functionality added to support Mission encounter rewards: Advancement Points, Citizen Recruits

Mission Content:

  • Watch Station-based randomized mission encounters: two minor and one main encounter

Scene Content:

  • None

Art Content:

  • None

Codex Entries:

  • None

Bug Fixes:

  • None

Known Issues:

  • TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
  • WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.


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